Talk:$phong: Difference between revisions
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Just wondering if anyone found out what the Phongalbedotint does, I'm guessing that it actually uses the colors in the phongexponent texture to determine what color the highlight will be, I say this because on many of the l4d2 textures that have this value set to one have exponent textures that are colored. --[[User:Stoopdapoop|Stoopdapoop]] 13:56, 9 August 2010 (UTC) | Just wondering if anyone found out what the Phongalbedotint does, I'm guessing that it actually uses the colors in the phongexponent texture to determine what color the highlight will be, I say this because on many of the l4d2 textures that have this value set to one have exponent textures that are colored. --[[User:Stoopdapoop|Stoopdapoop]] 13:56, 9 August 2010 (UTC) | ||
:Well I believe the albedo is the basetexture so I'd assume it tints the basetexture. |
Revision as of 10:37, 9 August 2010
Anyone figure out what Phongalbedotint does?
Just wondering if anyone found out what the Phongalbedotint does, I'm guessing that it actually uses the colors in the phongexponent texture to determine what color the highlight will be, I say this because on many of the l4d2 textures that have this value set to one have exponent textures that are colored. --Stoopdapoop 13:56, 9 August 2010 (UTC)
- Well I believe the albedo is the basetexture so I'd assume it tints the basetexture.