SDK Docs: Difference between revisions
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Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | !colspan="2"|Quick Navigation | ||
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| [[:category:Modding|Modding]] | |||
Make Source's characters come to life with its uniquely powerful choreography technologies. | | How to create a Source mod. | ||
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| [[:category:Level Design|Level Design]] | |||
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. | | Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | ||
|- | |||
| [[:category:Choreography|Choreography (FacePoser)]] | |||
Textures and shaders are combined in Source to create materials. | | Make Source's characters come to life with its uniquely powerful choreography technologies. | ||
|- | |||
| [[:category:AI|AI]] | |||
Documentation on Source's software sound system. | | AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. | ||
|- | |||
| [[:category:Material System|Material System]] | |||
Everything you need to know about modeling for Source. | | Textures and shaders are combined in Source to create materials. | ||
|- | |||
| [[:category:Sound System|Sound System]] | |||
Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment | | Documentation on Source's software sound system. | ||
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| [[:category:Modeling|Modeling]] | |||
The nuts and bolts of any MOD, programming is what makes things different. | | Everything you need to know about modeling for Source. | ||
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| [[:category:VGUI|VGUI]] | |||
Fixes for some issues and other problems in the Source SDK | | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. | ||
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| [[:category:Programming|Programming]] | |||
Need help trying to use a particular Source feature? Check here. | | The nuts and bolts of any MOD, programming is what makes things different. | ||
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| [[:category:Developer Issues and Workarounds|Developer Issues and Workarounds]] | |||
Technical aspects about the Source engine and Half-Life 2 programming. | | Fixes for some issues and other problems in the Source SDK | ||
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| [[:Category:Tutorials|Tutorials]] | |||
What's this mean? What's that mean? Look here! | | Need help trying to use a particular Source feature? Check here. | ||
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| [[:category:Technical|Technical]] | |||
[[:Category:Third Party Tools|Third Party Tools]] | | Technical aspects about the Source engine and Half-Life 2 programming. | ||
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| [[:Category:Glossary|Glossary]] | |||
| What's this mean? What's that mean? Look here! | |||
|- | |||
| [[:Category:Third Party Tools|Third Party Tools]] | |||
| Non-Valve developer tools | |||
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{{otherlang:en}} | {{otherlang:en}} |
Revision as of 12:31, 26 October 2005

General
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Source Multiplayer Networking
- Steam 3rd Party Mod Support
Advanced Configuration
Quick Navigation | |
---|---|
Modding | How to create a Source mod. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Developer Issues and Workarounds | Fixes for some issues and other problems in the Source SDK |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | What's this mean? What's that mean? Look here! |
Third Party Tools | Non-Valve developer tools |
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