SDK Docs: Difference between revisions

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* [[The Default Keyboard Layout]]
* [[The Default Keyboard Layout]]


==[[:category:Modding|Modding]]==
How to create a Source mod. See also the [[:category:Programming|Programming]] section.


==[[:category:Level Design|Level Design]]==
{|
Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. See Also: [[:Category:Entities]]
!colspan="2"|Quick Navigation
 
|-
==[[:category:Choreography|Choreography (FacePoser)]]==
| [[:category:Modding|Modding]]
Make Source's characters come to life with its uniquely powerful choreography technologies.
| How to create a Source mod.
 
|-
==[[:category:AI|AI]]==
| [[:category:Level Design|Level Design]]
AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here.
 
|-
==[[:category:Material System|Material System]]==
| [[:category:Choreography|Choreography (FacePoser)]]
Textures and shaders are combined in Source to create materials.
| Make Source's characters come to life with its uniquely powerful choreography technologies.
 
|-
==[[:category:Sound System|Sound System]]==
| [[:category:AI|AI]]
Documentation on Source's software sound system.
| AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
 
|-
==[[:category:Modeling|Modeling]]==
| [[:category:Material System|Material System]]
Everything you need to know about modeling for Source.
| Textures and shaders are combined in Source to create materials.
 
|-
==[[:category:VGUI|VGUI]]==
| [[:category:Sound System|Sound System]]
Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment, if you want to display information VGUI is the answer.
| Documentation on Source's software sound system.
 
|-
==[[:category:Programming|Programming]]==
| [[:category:Modeling|Modeling]]
The nuts and bolts of any MOD, programming is what makes things different.
| Everything you need to know about modeling for Source.
 
|-
==[[:category:Developer Issues and Workarounds|Developer Issues and Workarounds]]==
| [[:category:VGUI|VGUI]]
Fixes for some issues and other problems in the Source SDK
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer.
 
|-
==[[:Category:Tutorials|Source Tutorials]]==
| [[:category:Programming|Programming]]
Need help trying to use a particular Source feature? Check here.
| The nuts and bolts of any MOD, programming is what makes things different.
 
|-
==[[:category:Technical|Technical]]==
| [[:category:Developer Issues and Workarounds|Developer Issues and Workarounds]]
Technical aspects about the Source engine and Half-Life 2 programming.
| Fixes for some issues and other problems in the Source SDK
 
|-
==[[:Category:Glossary|Glossary]]==
| [[:Category:Tutorials|Tutorials]]
What's this mean? What's that mean? Look here!
| Need help trying to use a particular Source feature? Check here.
 
|-
==See Also==
| [[:category:Technical|Technical]]
[[:Category:Third Party Tools|Third Party Tools]]
| Technical aspects about the Source engine and Half-Life 2 programming.
|-
| [[:Category:Glossary|Glossary]]
| What's this mean? What's that mean? Look here!
|-
| [[:Category:Third Party Tools|Third Party Tools]]
| Non-Valve developer tools
|}


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Revision as of 12:31, 26 October 2005

SourceLogo trans.gif

General

Advanced Configuration


Quick Navigation
Modding How to create a Source mod.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography (FacePoser) Make Source's characters come to life with its uniquely powerful choreography technologies.
AI AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System Textures and shaders are combined in Source to create materials.
Sound System Documentation on Source's software sound system.
Modeling Everything you need to know about modeling for Source.
VGUI Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer.
Programming The nuts and bolts of any MOD, programming is what makes things different.
Developer Issues and Workarounds Fixes for some issues and other problems in the Source SDK
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Technical aspects about the Source engine and Half-Life 2 programming.
Glossary What's this mean? What's that mean? Look here!
Third Party Tools Non-Valve developer tools

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