User:Welsh Mullet: Difference between revisions

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# Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
# Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
# Improve AI?
# Improve AI?
# Physics water
# Survival mode, similar to Firefight in Halo ODST
# Improved realism.
Based around a team of ex-SAS and SBS members in London around the time of the Half Life 2 Series.
4 man squad is the most likely at the moment.
Additional weapons:
# Turrets that can be remove, and carried around, giving 3rd person camera and reduced movement speed.
# Sniper rifle based on the same bolts as the crossbow, but using some form of gauss propulsion?
# More realism in existing guns.

Revision as of 13:14, 14 June 2010

Hi, I'm Welsh Mullet, 17 year old student from South Wales - UK. Hoping to do a course in Computer Science and AI in university next year, so I thought I'd try making a mod, to get a head start on learning C++

So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference. It doesn't have a page yet, because no work beside a few ideas has been done.

I'll post some ideas up here from time to time, maybe even create a page for it. Oh, and it's set in the UK, as there doesn't seem to be any set here already.



== Half Life 2 Destructive Interference ==


                  .:ccccccccccccccccccccccc:      
           .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc    
         oCCCCCo:.      .:oCCCCCCCCCC     cCCCo  
      .CCCCo.                .oCCCCCCCCC. oCCCC. 
     oCCC:      ccccc.          cCCCCC. oCCCCCC  
    CCCo       .CCCCCC.           oCC     cCCC.  
   CCC:           .CCCC            cCCCCCCCCC:   
  oCCc             cCCCo            cCCCCCCCo    
 .CCC             cCCCCCc            CCCCCCC     
 cCCc            oCCCCCCC.           cCCCCC.     
 cCCc           CCCCo.CCCC           cCCCC:      
 :CCo         .CCCCc  :CCCo          oCCCc       
 .CCC.       :CCCC.    cCCCc  .     .CCCo        
  cCCo      cCCCC       oCCCCCCc    oCCC.        
   oCCo    oCCCc         CCCCo:    oCCC.         
    cCCC.                        .CCCC.          
     .CCCC.                    .CCCCc            
       :CCCCo.              .oCCCCo              
         .oCCCCCCoc::::coCCCCCCC:                
             :oCCCCCCCCCCCCoc.

Half Life 2: Episode 2 based Orange box 2007 engine (for now)

Things to add to the source code and models:

  1. Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc.
  2. Model for player (anyone know of a tutorial for this?)
  3. Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
  4. Improve AI?
  5. Physics water
  6. Survival mode, similar to Firefight in Halo ODST
  7. Improved realism.

Based around a team of ex-SAS and SBS members in London around the time of the Half Life 2 Series. 4 man squad is the most likely at the moment.

Additional weapons:

  1. Turrets that can be remove, and carried around, giving 3rd person camera and reduced movement speed.
  2. Sniper rifle based on the same bolts as the crossbow, but using some form of gauss propulsion?
  3. More realism in existing guns.