User:Welsh Mullet: Difference between revisions

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                  ''.:ccccccccccccccccccccccc:       
                  .:ccccccccccccccccccccccc:       
             .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc  
             .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc  
           oCCCCCo:.      .:oCCCCCCCCCCcoCc cCCCo   
           oCCCCCo:.      .:oCCCCCCCCCC    cCCCo   
       .CCCCo.                .oCCCCCCCCC. oCCCC.  
       .CCCCo.                .oCCCCCCCCC. oCCCC.  
       oCCC:      ccccc.          cCCCCC. oCCCCCC   
       oCCC:      ccccc.          cCCCCC. oCCCCCC   
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         :CCCCo.              .oCCCCo               
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           .oCCCCCCoc::::coCCCCCCC:                 
           .oCCCCCCoc::::coCCCCCCC:                 
               :oCCCCCCCCCCCCoc.''
               :oCCCCCCCCCCCCoc.
 
Half Life 2: Episode 2 based
Orange box 2007 engine (for now)
 
Things to add to the source code and models:
# Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc.
# Model for player (anyone know of a tutorial for this?)
# Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
# Improve AI?

Revision as of 12:46, 14 June 2010

Hi, I'm Welsh Mullet, 17 year old student from South Wales - UK. Hoping to do a course in Computer Science and AI in university next year, so I thought I'd try making a mod, to get a head start on learning C++

So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference. It doesn't have a page yet, because no work beside a few ideas has been done.

I'll post some ideas up here from time to time, maybe even create a page for it. Oh, and it's set in the UK, as there doesn't seem to be any set here already.



== Half Life 2 Destructive Interference ==


                  .:ccccccccccccccccccccccc:      
           .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc    
         oCCCCCo:.      .:oCCCCCCCCCC     cCCCo  
      .CCCCo.                .oCCCCCCCCC. oCCCC. 
     oCCC:      ccccc.          cCCCCC. oCCCCCC  
    CCCo       .CCCCCC.           oCC     cCCC.  
   CCC:           .CCCC            cCCCCCCCCC:   
  oCCc             cCCCo            cCCCCCCCo    
 .CCC             cCCCCCc            CCCCCCC     
 cCCc            oCCCCCCC.           cCCCCC.     
 cCCc           CCCCo.CCCC           cCCCC:      
 :CCo         .CCCCc  :CCCo          oCCCc       
 .CCC.       :CCCC.    cCCCc  .     .CCCo        
  cCCo      cCCCC       oCCCCCCc    oCCC.        
   oCCo    oCCCc         CCCCo:    oCCC.         
    cCCC.                        .CCCC.          
     .CCCC.                    .CCCCc            
       :CCCCo.              .oCCCCo              
         .oCCCCCCoc::::coCCCCCCC:                
             :oCCCCCCCCCCCCoc.

Half Life 2: Episode 2 based Orange box 2007 engine (for now)

Things to add to the source code and models:

  1. Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc.
  2. Model for player (anyone know of a tutorial for this?)
  3. Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
  4. Improve AI?