User:Welsh Mullet: Difference between revisions
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Welsh Mullet (talk | contribs) No edit summary |
Welsh Mullet (talk | contribs) No edit summary |
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.cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc | .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc | ||
oCCCCCo:. .: | oCCCCCo:. .:oCCCCCCCCCC cCCCo | ||
.CCCCo. .oCCCCCCCCC. oCCCC. | .CCCCo. .oCCCCCCCCC. oCCCC. | ||
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Half Life 2: Episode 2 based | |||
Orange box 2007 engine (for now) | |||
Things to add to the source code and models: | |||
# Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc. | |||
# Model for player (anyone know of a tutorial for this?) | |||
# Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other) | |||
# Improve AI? |
Revision as of 12:46, 14 June 2010
Hi, I'm Welsh Mullet, 17 year old student from South Wales - UK. Hoping to do a course in Computer Science and AI in university next year, so I thought I'd try making a mod, to get a head start on learning C++
So, I'm currently throwing ideas around for my mod, Half Life 2: Destructive Interference. It doesn't have a page yet, because no work beside a few ideas has been done.
I'll post some ideas up here from time to time, maybe even create a page for it. Oh, and it's set in the UK, as there doesn't seem to be any set here already.
== Half Life 2 Destructive Interference ==
.:ccccccccccccccccccccccc: .cCCCCCCCCCCCCCCCCCCCCCCCCCocoCCCCc oCCCCCo:. .:oCCCCCCCCCC cCCCo .CCCCo. .oCCCCCCCCC. oCCCC. oCCC: ccccc. cCCCCC. oCCCCCC CCCo .CCCCCC. oCC cCCC. CCC: .CCCC cCCCCCCCCC: oCCc cCCCo cCCCCCCCo .CCC cCCCCCc CCCCCCC cCCc oCCCCCCC. cCCCCC. cCCc CCCCo.CCCC cCCCC: :CCo .CCCCc :CCCo oCCCc .CCC. :CCCC. cCCCc . .CCCo cCCo cCCCC oCCCCCCc oCCC. oCCo oCCCc CCCCo: oCCC. cCCC. .CCCC. .CCCC. .CCCCc :CCCCo. .oCCCCo .oCCCCCCoc::::coCCCCCCC: :oCCCCCCCCCCCCoc.
Half Life 2: Episode 2 based Orange box 2007 engine (for now)
Things to add to the source code and models:
- Attachment points on weapon and character models for large amount of customisation. Scopes, hats etc.
- Model for player (anyone know of a tutorial for this?)
- Improve reflective code, for mirrors and water (so it doesn't **** up when 2 can see each other)
- Improve AI?