Mat dxlevel: Difference between revisions

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(dxlevel 90/95/98 as I recall it)
m (rephrased)
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   mat_dxlevel [DirectX version]
   mat_dxlevel [DirectX version]
   mat_dxlevel 90
   mat_dxlevel 70
  mat_dxlevel 80
   mat_dxlevel 81
   mat_dxlevel 81
  mat_dxlevel 80
  mat_dxlevel 70
   ...
   ...


There are some special values used depending on the hardware's capability:
For DirextX 9 the value depends on the hardware's capability:


  mat_dxlevel 90 - DX9 with Shader Model 2
   mat_dxlevel 95 - DX9 with Shader Model 3
   mat_dxlevel 95 - DX9 with Shader Model 3
   mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)
   mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)

Revision as of 12:21, 2 June 2010

Template:Otherlang2Template:Wrongtitle mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is

 mat_dxlevel [DirectX version]
 mat_dxlevel 70
 mat_dxlevel 80
 mat_dxlevel 81
 ...

For DirextX 9 the value depends on the hardware's capability:

 mat_dxlevel 90 - DX9 with Shader Model 2
 mat_dxlevel 95 - DX9 with Shader Model 3
 mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)

This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternately, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.

See Also

DirectX Versions