Mat dxlevel: Difference between revisions
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(dxlevel 90/95/98 as I recall it) |
m (rephrased) |
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Line 4: | Line 4: | ||
mat_dxlevel [DirectX version] | mat_dxlevel [DirectX version] | ||
mat_dxlevel | mat_dxlevel 70 | ||
mat_dxlevel 80 | |||
mat_dxlevel 81 | mat_dxlevel 81 | ||
... | ... | ||
For DirextX 9 the value depends on the hardware's capability: | |||
mat_dxlevel 90 - DX9 with Shader Model 2 | |||
mat_dxlevel 95 - DX9 with Shader Model 3 | mat_dxlevel 95 - DX9 with Shader Model 3 | ||
mat_dxlevel 98 - DX9 on DX10 hardware (SM 4) | mat_dxlevel 98 - DX9 on DX10 hardware (SM 4) |
Revision as of 12:21, 2 June 2010
Template:Otherlang2Template:Wrongtitle mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that his/her hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 ...
For DirextX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3 mat_dxlevel 98 - DX9 on DX10 hardware (SM 4)
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternately, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including resolution and quality.