User:Jksgoten/Survival Experiment: Difference between revisions

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== Project Goals ==
== Project Goals ==
Realism
'''Realism'''


-Heavy focus on using melee weapons
-Heavy focus on using melee weapons
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Nonlinearity
'''Nonlinearity'''


-Players will be able to move back and forth between maps
-Players will be able to move back and forth between maps
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New Features
'''New Features'''


-Barricade creation system
-Barricade creation system
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Changes to Infected
'''Changes to Infected'''


-Mix of slow and fast common
-Mix of slow and fast common

Revision as of 20:24, 24 May 2010

This is jksgoten's experimental campaign project page.

Project Goals

Realism

-Heavy focus on using melee weapons

-VERY few guns

-Found guns limited ammo(usually one clip)

-Creating a saferoom that must be barricaded

-Exploring map to find items(weapons, ammo, healthkits, food, barricade materials)

-Realistic placing of items

-Food must be collected(similar to gascans in scavenge mode)


Nonlinearity

-Players will be able to move back and forth between maps

-No distinct path to follow

-Exploration rewarded as well as punished


New Features

-Barricade creation system

-Food collection system

-Day/Night System

-Injured Players have a chance of turning into Infected

-Nonsurvivor NPCs


Changes to Infected

-Mix of slow and fast common

-Common killed only by headshots

-Less special infected

-Witch startled MUCH faster

-Epic Tank


Realism

Melee Weapons

NEEDED: Weapons that destroy themselves after a certain amount of uses

Players are stripped of their pistols and equipped with melee weapons at the beginning of the map.

Ideally, I want to make tables and chairs breakable and you would pick up pieces of wood for melee weapons. And these would break after a certain amount of hits. Finding stronger, longer lasting melee weapons would be one goal for the survivors, but can always create more by destroying props. However I'm unsure if it's possible to make melee weapons that break after a certain amount of use.


Weapons

NEEDED: Weapons that start with only one clip and Ammo piles with limited supply

Weapons are found very rarely. Ideally, all players will have primary weapons only by maybe level 4.