Non-code mod settings: Difference between revisions
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! File !! What it lets you do | ! File !! What it lets you do | ||
|- | |- | ||
| <code>scripts\kb_act.lst</code> || Set the contents of the Keyboard tab of the | | <code>scripts\kb_act.lst</code> || Set the contents of the Keyboard tab of the Options menu. | ||
|- | |- | ||
| <code>scripts\kb_def.lst</code> || Change default key bindings | | <code>scripts\kb_def.lst</code> || Change default key bindings |
Revision as of 20:57, 23 October 2005
Here are some of the files that can be modified for a mod, but which do not require any programming. For programming documentation, see Category:Programming.
All file paths are relative to the mod directory.
Most mods will want to change these
File | What it lets you do |
---|---|
gameinfo.txt |
Set mod title, icon, and other settings |
maplist.txt |
List maps used by the mod |
Resource\SourceScheme.res |
Change GUI appearance |
scripts/titles.txt |
Set some localized strings. See Adding chapters to your mod |
scripts/chapterbackgrounds.txt |
List the chapter background images (used until background map is loaded). See Adding chapters to your mod |
Fewer mods will change these files
File | What it lets you do |
---|---|
scripts\kb_act.lst |
Set the contents of the Keyboard tab of the Options menu. |
scripts\kb_def.lst |
Change default key bindings |
These files probably have no reason to be changed
File | What it does |
---|---|
scripts\kb_keys.lst |
Gives the names of keyboard keys and other inputs (used in the Keyboard tab of the Options menu |