User:Darthkillyou: Difference between revisions
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=="What the | =="What the hell is this???"== | ||
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. In fact, I memorized a pretty large chunk of the cheat codes list on gamefaqs and had about half my keyboard binded to a console command of some sort (I still do!) | Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. In fact, I memorized a pretty large chunk of the cheat codes list on gamefaqs and had about half my keyboard binded to a console command of some sort (I still do!) | ||
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Then, I realized that getting [[npc_vortigaunt|vortigaunts]], [[npc_zombie|zombies]], [[npc_combine_s|combines]], and [[npc_citizen|citizens]] to fight endlessly over and over again got really, really boring. (I got tired of constantly hearing the vorts say "TO THE VOID WITH YOU!!!") | Then, I realized that getting [[npc_vortigaunt|vortigaunts]], [[npc_zombie|zombies]], [[npc_combine_s|combines]], and [[npc_citizen|citizens]] to fight endlessly over and over again got really, really boring. (I got tired of constantly hearing the vorts say "TO THE VOID WITH YOU!!!") | ||
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Of course, I couldn't just sit there and be bored. I eventually stumbled upon the Source SDK and wondered "What the | Of course, I couldn't just sit there and be bored. I eventually stumbled upon the Source SDK and wondered "What the hell is this???" I installed it, used the model viewer for about an hour, and quickly got bored of that as well. Seeing nothing else to do, I clicked on the Hammer icon, again wondering "What the hell is this??? It sounds pointless." | ||
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Yeah, so basically I struggled my way through the beginner tutorials ("omgomgwtfisa[[skybox]] howdouputthemintehmaps") and then I kinda picked things up from there. Yay for me. | Yeah, so basically I struggled my way through the beginner tutorials ("omgomgwtfisa[[skybox]] howdouputthemintehmaps") and then I kinda picked things up from there. Yay for me. |
Revision as of 09:44, 30 March 2010
- Hi everyone, im Darthkillyou (MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!</evillaughter>) and I currently live in New York, USA.
I started using SDK (or more specifically, hammer) a few years ago. In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.
"What the hell is this???"
Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. In fact, I memorized a pretty large chunk of the cheat codes list on gamefaqs and had about half my keyboard binded to a console command of some sort (I still do!)
Then, I realized that getting vortigaunts, zombies, combines, and citizens to fight endlessly over and over again got really, really boring. (I got tired of constantly hearing the vorts say "TO THE VOID WITH YOU!!!")
Of course, I couldn't just sit there and be bored. I eventually stumbled upon the Source SDK and wondered "What the hell is this???" I installed it, used the model viewer for about an hour, and quickly got bored of that as well. Seeing nothing else to do, I clicked on the Hammer icon, again wondering "What the hell is this??? It sounds pointless."
Yeah, so basically I struggled my way through the beginner tutorials ("omgomgwtfisaskybox howdouputthemintehmaps") and then I kinda picked things up from there. Yay for me.
I have yet to release any maps. I'm currently working on one for HL2:Ep2. It used to be a HL2 (no episodes) map that totally sucked. It did not use standard brush widths, it was confusing, was prone to leaks, was impossible to optimize, and made use of very simple, hackish scripted sequences that barely worked half the time. I also realized that using a grid size of 1 simply does not work. Therefore, I'm redoing everything from scratch (now using the new amazing Ep2 features!)
Though when I look back at what I've done with the old version, I've gotta say that some of the aesthetics of that thing actually weren't so bad.
Ah, yes... Portal. I work on my own test chamber whenever I get bored of my HL2 map. It's pretty much done, but just needs some lights. (Fullbright looks very ugly.)
--dky 22:01, 26 December 2009 (UTC)
Note: Don't ask about the name Darthkillyou. Its origin goes very far back.
Another Note: No, I am not as violent as my name suggests.
Random Comment: As you can probably see by now, I like to fill up my user page with random, useless stuff.
The Great Hard Drive Crash
My hard drive got fried awhile ago. I restored it, but now about half of my files are missing... including my Portal Test Chamber in progress. Oh well.
Snipe Rifle
For the lazy ones who don't want to figure it out themselves:
it's... a
Snipe Rifle Prefab!
(Yes, I know... it's called a SNIPER Rifle... but SNIPE Rifle sounds more interesting. )
Evil Laugh
My evil laugh.
Standard Version
MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!
MU × 1
HU × 1
HE × 4
HA × 8
HAI × 1
! × 5
Long Version
MUHUHEHEHEHEHEHEHEHEHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAI!!!!!
MU × 1
HU × 1
HE × 8
HA × 16
HAI × 1
! × 5
Short Version
MUHUHEHEHAHAHAHAHAI!!!
MU × 1
HU × 1
HE × 2
HA × 4
HAI × 1
! × 3
MyMap
I screwed up big time. No more mappy for me. Sorry guys. :(