Vehicles (programming): Difference between revisions

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* [[IVehicle]] - Vehicle Generalizations
* [[IVehicle]] - Vehicle Generalizations


== Multi-passenger code ==
== Multi-passenger vehicles ==
* [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here].
* [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here].
* [[Multipassenger Vehicle Abstract]]


== Pilotable code ==
== Pilotable code ==

Revision as of 23:05, 14 March 2010

Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.

Interfaces

Multi-passenger vehicles

Pilotable code

Half-Life 2 SDK vehicles

  • Some information on fixing source vehicle code for use in Multiplayer can be found here.

HL2DM Vehicle fix

  • A partial fix to make vehicles predicted and work in HL2DM can be found here.