Vehicles (programming): Difference between revisions
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* [[IVehicle]] - Vehicle Generalizations | * [[IVehicle]] - Vehicle Generalizations | ||
== Multi-passenger | == Multi-passenger vehicles == | ||
* [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here]. | * [[Jurassic Rage]] coding team has released multipassenger vehicle code [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold here]. | ||
* [[Multipassenger Vehicle Abstract]] | |||
== Pilotable code == | == Pilotable code == |
Revision as of 23:05, 14 March 2010
Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want |
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Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced) |
This article is meant to give an in-depth analysis of the programming needed to create a vehicle in Source.
Interfaces
- IVehicle - Vehicle Generalizations
Multi-passenger vehicles
- Jurassic Rage coding team has released multipassenger vehicle code here.
- Multipassenger Vehicle Abstract
Pilotable code
Half-Life 2 SDK vehicles
- Some information on fixing source vehicle code for use in Multiplayer can be found here.
HL2DM Vehicle fix
- A partial fix to make vehicles predicted and work in HL2DM can be found here.