Mounting multiple games: Difference between revisions
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Mounting additional content will not make other games weapons, NPCs and what not available, but allows you use the content, such as maps, models, textures.. The info_player_*** will not work (unless it's identical to the spawn-points in your mod), so you'll have to fix this in CBasePlayer::EntSelectSpawnPoint. | Mounting additional content will not make other games weapons, NPCs and what not available, but allows you use the content, such as maps, models, textures.. The info_player_*** will not work (unless it's identical to the spawn-points in your mod), so you'll have to fix this in CBasePlayer::EntSelectSpawnPoint. | ||
Revision as of 14:01, 20 February 2010
Mounting additional content will not make other games weapons, NPCs and what not available, but allows you use the content, such as maps, models, textures.. The info_player_*** will not work (unless it's identical to the spawn-points in your mod), so you'll have to fix this in CBasePlayer::EntSelectSpawnPoint.

Mounting
Scripted Mounting
This feature builds on top of Tony Sergis AdditionalAppId-code, but it can be used in older SDK versions, too.
This will however allow to mount multiple AppIds.
cdll_client_init.cpp - client
Search for the function "static void MountAdditionalContent()". If you don't have it, just add it right above CHLClient::Init.
This is the code:
static void MountAdditionalContent()
{
KeyValues *pMainFile, *pExtraContent, *pContentKey;
bool bKVHack = true;
int nExtraContentId;
pMainFile = new KeyValues( "gameinfo.txt" );
if ( pMainFile->LoadFromFile( filesystem, VarArgs("%s/gameinfo.txt", engine->GetGameDirectory()), "MOD" ) )
{
pExtraContent = pMainFile->FindKey( "FileSystem" );
if ( pExtraContent )
{
pExtraContent = pExtraContent->FindKey( "AdditionalContentId" );
if ( pExtraContent )
{
pContentKey = pExtraContent->GetFirstSubKey();
if ( pContentKey )
{
do {
//HACK: key and value cannot be accesed uniformly
if( bKVHack )
nExtraContentId = V_atoi( pContentKey->GetName() );
else
nExtraContentId = pContentKey->GetInt();
if ( nExtraContentId == 0 )
{
if( !bKVHack && !pContentKey->GetNextKey() )
{
//the KeyValues will have been complaining about a missing key
Msg( "(Client) Dear user, this code has detected, that you've received one KeyValues Error in the console. Do not worry about it.\n" );
break;
}
Warning( "(Client) Extra content appId \'%s\' is no integer\n", bKVHack ? pContentKey->GetName() : pContentKey->GetString() );
}
else if ( nExtraContentId == INT_MAX || nExtraContentId == INT_MIN )
Warning( "(Client) Extra content appId \'%s\' is out of range\n", bKVHack ? pContentKey->GetName() : pContentKey->GetString() );
else if ( filesystem->MountSteamContent( -abs( nExtraContentId ) ) != FILESYSTEM_MOUNT_OK )
Warning( "(Client) Unable to mount extra content with appId: %i\n", nExtraContentId );
else
DevMsg( "(Client) Successfully mounted extra content with appId: %i\n", nExtraContentId );
//HACK
if( bKVHack ) {
bKVHack = false;
continue;
}
else
bKVHack = true;
pContentKey = pContentKey->GetNextKey();
} while( pContentKey );
}
else
{
nExtraContentId = pExtraContent->GetInt();
if ( !nExtraContentId )
Warning( "(Client) AdditionalContentId specified with invalid appId: %s\n", pExtraContent->GetString() );
else if ( filesystem->MountSteamContent( -abs( nExtraContentId ) ) != FILESYSTEM_MOUNT_OK )
Warning( "(Client) Unable to mount extra content with appId: %i\n", nExtraContentId );
else
DevMsg( "(Client) Successfully mounted extra content with appId: %i\n", nExtraContentId );
}
}
}
}
pMainFile->deleteThis();
}
If you did not have this function before, then call this function in CHLClient::Init right before
if ( CommandLine()->FindParm( "-textmode" ) )
g_bTextMode = true;
gameinterface.cpp - server
Again, search for the function "static void MountAdditionalContent()" and if you don't have it, just add it right above CServerGameDLL::DLLInit.
This is the code:
static void MountAdditionalContent()
{
KeyValues *pMainFile, *pExtraContent, *pContentKey;
bool bFileFound, bKVHack = true;
int nExtraContentId;
char gamePath[256];
engine->GetGameDir( gamePath, 256 );
Q_StripTrailingSlash( gamePath );
pMainFile = new KeyValues( "gameinfo.txt" );
//On linux because of case sensitiviy we need to check for both.
#ifdef _LINUX
bFileFound = pMainFile->LoadFromFile( filesystem, UTIL_VarArgs("%s/GameInfo.txt", gamePath), "MOD" );
if ( !bFileFound )
#endif
bFileFound = pMainFile->LoadFromFile( filesystem, UTIL_VarArgs("%s/gameinfo.txt", gamePath), "MOD" );
if ( bFileFound )
{
pExtraContent = pMainFile->FindKey( "FileSystem" );
if ( pExtraContent )
{
pExtraContent = pExtraContent->FindKey( "AdditionalContentId" );
if ( pExtraContent )
{
pContentKey = pExtraContent->GetFirstSubKey();
if ( pContentKey )
{
do {
//HACK: key and value cannot be accesed uniformly
if( bKVHack )
nExtraContentId = V_atoi( pContentKey->GetName() );
else
nExtraContentId = pContentKey->GetInt();
if ( nExtraContentId == 0 )
{
if( !bKVHack && !pContentKey->GetNextKey() )
{
//the KeyValues will have been complaining about a missing key
Msg( "(Server) Dear user, this code has detected, that you've received one KeyValues Error in the console. Do not worry about it.\n" );
break;
}
Warning( "(Server) Extra content appId \'%s\' is no integer\n", bKVHack ? pContentKey->GetName() : pContentKey->GetString() );
}
else if ( nExtraContentId == INT_MAX || nExtraContentId == INT_MIN )
Warning( "(Server) Extra content appId \'%s\' is out of range\n", bKVHack ? pContentKey->GetName() : pContentKey->GetString() );
else if ( filesystem->MountSteamContent( -abs( nExtraContentId ) ) != FILESYSTEM_MOUNT_OK )
Warning( "(Server) Unable to mount extra content with appId: %i\n", nExtraContentId );
else
DevMsg( "(Server) Successfully mounted extra content with appId: %i\n", nExtraContentId );
//HACK
if( bKVHack ) {
bKVHack = false;
continue;
}
else
bKVHack = true;
pContentKey = pContentKey->GetNextKey();
} while( pContentKey );
}
else
{
nExtraContentId = pExtraContent->GetInt();
if ( nExtraContentId == 0 )
Warning( "(Server) AdditionalContentId specified with invalid appId: %s\n", pExtraContent->GetString() );
else if ( filesystem->MountSteamContent( -abs( nExtraContentId ) ) != FILESYSTEM_MOUNT_OK )
Warning( "(Server) Unable to mount extra content with appId: %i\n", nExtraContentId );
else
DevMsg( "(Server) Successfully mounted extra content with appId: %i\n", nExtraContentId );
}
}
}
}
pMainFile->deleteThis();
}
If you did not have this function before, then call this function in CServerGameDLL::DLLInit right before
gpGlobals = pGlobals;
gameinfo.txt - scripting
Now you can mount content by adding this after the ToolsAppId
AdditionalContentId { 220 //HL2 240 //CS:S 280 //HL:S 320 //HL2:DM 340 //HL2:LC 360 //HL:SDM 380 //Ep1 400 //Portal 420 //Ep2 440 //TF2 }
Add/Remove what you need/don't need. The code also allowed 'old-style' mounting with a single Id
AdditionalContentId 220
Bugs
Really big numbers will crash the game with an Error-Dialog by Valve. You could check if the value is within a certain range to stop this from happening, but I think the user will get by himself that this value cannot be mounted.
A KeyValues-error will appear in the console when you mount an uneven number of games. Nope, neither me (z33ky) or Valve think it's unlucky to do that (or maybe I do..!), it's rather that the KeyValues-class will expect a value, when there is none left. You can fix this by modifying KeyValues::RecursiveLoadFromBuffer in tier1/KeyValues.cpp, compiling a new tier1.lib and link against that. You can either silently ignore that error (which means that it will be ignored for other KeyValues-buffers as well!) or think of how to ignore that error properly.
An alternative is to load the file contents into a buffer yourself, checking that out and cheating another value in, so the KeyValues-parser is happy when you then do LoadFromBuffer.
I (z33ky) decided not to do that so I don't have to merge that code and compile a new tier1.lib or copy it over when I port my code to an updated SDK version. And I found the alternative too messy for this little draw-back; it's probably the better way to go if you really don't want that error to show up though. Currently, the code simply tells the user not to worry about it.
Hard-coded Mounting
The following short section of code allows you to mount additional files from the following games:
- Counter Strike Source,
- Hl2MP,
- Episode 1,
- Episode 2,
- Team Fortress 2
- Portal
- Day of Defeat Source,
- Half Life 2 (fixes),
Firstly for cdll_client_int.cpp (CLIENTSIDE)
After the big list of conditions to return false in CHLClient::Init - and paste this:
filesystem->AddSearchPath("hl2mp", "GAME"); filesystem->AddSearchPath("hl2", "GAME"); filesystem->AddSearchPath("episodic", "GAME"); filesystem->AddSearchPath("dod", "GAME"); filesystem->AddSearchPath("cstrike", "GAME"); filesystem->AddSearchPath("tf", "GAME"); filesystem->AddSearchPath("portal", "GAME"); filesystem->AddSearchPath("ep2", "GAME"); filesystem->AddSearchPath("hl1", "GAME"); filesystem->AddSearchPath("hl1mp", "GAME"); filesystem->AddSearchPath("lostcoast", "GAME"); filesystem->MountSteamContent(-220); //Half-Life 2 filesystem->MountSteamContent(-320); //Half-Life 2: Deathmatch filesystem->MountSteamContent(-380); //Half-Life 2: Episode One filesystem->MountSteamContent(-300); //Day of Defeat: Source filesystem->MountSteamContent(-240); //Counter-Strike: Source filesystem->MountSteamContent(-440); //Team Fortress 2 filesystem->MountSteamContent(-400); //Portal filesystem->MountSteamContent(-420); //Half-Life 2: Episode Two filesystem->MountSteamContent(-280); //Half-Life: Source filesystem->MountSteamContent(-360); //Half-Life: Source Deathmatch filesystem->MountSteamContent(-340); //Half-Life 2: Lost Coast

Now open GameInterface.cpp (SERVERSIDE)
After the list of conditions to return false in CServerGameDLL::DLLInit - and paste the same code above.
Compile or rebuild and run your game.

Add Order
You can also select how the path should be added to the directory table, to affect the priority given to files of the same name:
filesystem->AddSearchPath("dod", "GAME", PATH_ADD_TO_TAIL); //Add to the Tail filesystem->AddSearchPath("dod", "GAME", PATH_ADD_TO_HEAD); //Add to the Head
Bugs
filesystem->MountSteamContent returns FILESYSTEM_MOUNT_OK, even if the content is not available. There's nothing you can do about it, apart from poking some guy from Valvesoftware.