KHED: Difference between revisions

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{{Category:Third_Party_Tools}}
[[Category:Third_Party_Tools]]

Revision as of 07:24, 18 February 2010

kHED is a simple 3D modeling editor designed for low-poly modeling.

Links

  • Visit the webiste here: kHED

About the basic kHED features

  • A simple, convenient and user-friendly interface, that is great for the beginers.
  • A powerfull tool to create triangles and polygons, including polygons with holes.
  • A variety of tools for creating primitives: Plane, Box, Chamfer Box, Sphere/GeoSphere, Cylinder, Chamfer Cylinder, Tube and Torus.
  • Different primitive creation modes to avoid the need of aligning primitives after creating them.
  • A Lathe Tool to create rotational objects by an outline.
  • A multi-purpose Loft Tool, that extrudes a 2D object along path.
  • Tools to modify model geometry with ease: Move, Rotate, Scale, Extrude, Bevel and Inset.
  • Precise object selection in any viewport.
  • A planar, cylindrical and sphere texture mapping.
  • Automatic unwrap of complex meshes (Unfold and Flatten algorythm).
  • A powerfull Texture Coordinates Editor (UV Editor), that can handle elements, weld/unweld element parts and has handy 3D selection window.
  • Automatic Smoothing Group assigning by maximum angle between triangles and unlimited number of Smoothing Groups.
  • Different 3D view control modes: around center, around model/selection center and first-person (with arrow keys navigation).

Exporting and Importing

  • Wavefront Object (*.OBJ)
  • 3D Studio Model (*.3DS)
  • MilkShape 3D Binary (*.MS3D)
  • Half-Life SMD (*.SMD)
  • Half-Life Model (*.MDL)

Customizable user interface.

  • Adjustable background images to help you build a model from sketch.
  • Automatic data restore after crash.
  • Complete user manual.