Client missing DT class CWaterBullet: Difference between revisions
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TomEdwards (talk | contribs) (forgot about CWeaponCycler!) |
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# Open <code>server/waterbullet.cpp</code> and '''remove''' <code>IMPLEMENT_SERVERCLASS_ST( CWaterBullet, DT_WaterBullet ) / END_SEND_TABLE()</code> from lines 31 and 32. | # Open <code>server/waterbullet.cpp</code> and '''remove''' <code>IMPLEMENT_SERVERCLASS_ST( CWaterBullet, DT_WaterBullet ) / END_SEND_TABLE()</code> from lines 31 and 32. | ||
# Open <code>server/waterbullet.h</code> and '''remove''' <code>DECLARE_SERVERCLASS();</code> from line 28. | # Open <code>server/waterbullet.h</code> and '''remove''' <code>DECLARE_SERVERCLASS();</code> from line 28. | ||
# Open <code>server\h_cycler.cpp</code> and remove similar code from lines 226, 238 and 239. | |||
# '''Add''' <code>#include "c_weapon__stubs.h" / STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );</code> to a CPP file of your choosing on the client. | # '''Add''' <code>#include "c_weapon__stubs.h" / STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );</code> to a CPP file of your choosing on the client. | ||
Revision as of 18:44, 14 February 2010
There are two mistakes in Valve's Orange Box codebase that prevent clients connecting to servers. The errors that appear in the console are:
- Client missing DT class CWaterBullet
- Client missing DT class CWeaponCycler
To fix them:
- Open
server/waterbullet.cpp
and removeIMPLEMENT_SERVERCLASS_ST( CWaterBullet, DT_WaterBullet ) / END_SEND_TABLE()
from lines 31 and 32. - Open
server/waterbullet.h
and removeDECLARE_SERVERCLASS();
from line 28. - Open
server\h_cycler.cpp
and remove similar code from lines 226, 238 and 239. - Add
#include "c_weapon__stubs.h" / STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
to a CPP file of your choosing on the client.