Creating custom soundscapes: Difference between revisions

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[[Category:Level Design FAQ]]
Yes, you can. The SDK has been updated so that soundscapes are no longer hard coded to only reside in the <code>soundscapes_manifest.txt</code> script file. With proper naming of your soundscape script the game will load it when the map loads.
The soundscape name and location should be as following:
The soundscape name and location should be as following:


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     <game directory>\scripts\soundscapes_de_kilo2.txt
     <game directory>\scripts\soundscapes_de_kilo2.txt
For proper information on soundscapes and creating custom soundscapes, see [[Soundscape]]

Revision as of 21:02, 18 January 2010

The soundscape name and location should be as following:

    <game directory>\scripts\soundscapes_yourmapname.txt

For example, with a Counter-Strike: Source map called de_kilo2.bsp:

    <game directory>\scripts\soundscapes_de_kilo2.txt

For proper information on soundscapes and creating custom soundscapes, see Soundscape