Talk:Skybox Basics: Difference between revisions
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so, put it in? or not? it does occur for both 3D and normal skyboxes, so this is the ideal place. [[User:Kizzycocoa|Kizzycocoa]] 09:55, 14 December 2009 (UTC) | so, put it in? or not? it does occur for both 3D and normal skyboxes, so this is the ideal place. [[User:Kizzycocoa|Kizzycocoa]] 09:55, 14 December 2009 (UTC) | ||
also, as a separate note, to have it say "a giant cube around the map" may make people think that is how to make a good skybox. make a giant box around it. which is -slightly- misleading. [[User:Kizzycocoa|Kizzycocoa]] 09:57, 14 December 2009 (UTC) | * also, as a separate note, to have it say "a giant cube around the map" may make people think that is how to make a good skybox. make a giant box around it. which is -slightly- misleading. [[User:Kizzycocoa|Kizzycocoa]] 09:57, 14 December 2009 (UTC) | ||
** [[Skybox Optimization]] --[[User:Sbrown|Sbrown]] 10:04, 14 December 2009 (UTC) |
Revision as of 03:04, 14 December 2009
right, I'm going to try to take this in a nice, and easy way.
in skyboxes, being able to see something from the physical map through the skybox, means it's the containing visleafs can see each other.
to fix it, you have to make the 2 (or more) sections in the portal file can't "see" each other. this is a fairly common problem, and instead of working on the portal file, most mappers have to work around it as it isn't documented.
so, put it in? or not? it does occur for both 3D and normal skyboxes, so this is the ideal place. Kizzycocoa 09:55, 14 December 2009 (UTC)
- also, as a separate note, to have it say "a giant cube around the map" may make people think that is how to make a good skybox. make a giant box around it. which is -slightly- misleading. Kizzycocoa 09:57, 14 December 2009 (UTC)
- Skybox Optimization --Sbrown 10:04, 14 December 2009 (UTC)