Talk:Npc security camera: Difference between revisions

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surely, "alive" will be confusing? =/ [[User:Kizzycocoa|Kizzycocoa]] 14:57, 29 November 2009 (UTC)
surely, "alive" will be confusing? =/ [[User:Kizzycocoa|Kizzycocoa]] 14:57, 29 November 2009 (UTC)
:No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
:No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
::ok. was just trying to help.[[User:Kizzycocoa|Kizzycocoa]] 15:01, 29 November 2009 (UTC)
== NPC AI relationships ==
is there any way to make this entity look at more than just the player? like, look at the zombies?
portal NPC's seem to not understand AI_rlationships x.x[[User:Kizzycocoa|Kizzycocoa]] 15:01, 29 November 2009 (UTC)

Revision as of 08:01, 29 November 2009

surely, "alive" will be confusing? =/ Kizzycocoa 14:57, 29 November 2009 (UTC)

No, dead/alive are standard states for all NPCs. --1/4 Life 14:58, 29 November 2009 (UTC)
ok. was just trying to help.Kizzycocoa 15:01, 29 November 2009 (UTC)

NPC AI relationships

is there any way to make this entity look at more than just the player? like, look at the zombies?

portal NPC's seem to not understand AI_rlationships x.xKizzycocoa 15:01, 29 November 2009 (UTC)