Talk:Making GLaDOS speak: Difference between revisions
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Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--[[User:Hurricaaane|Hurricaaane]] 07:45, 28 Nov 2007 (PST) | Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--[[User:Hurricaaane|Hurricaaane]] 07:45, 28 Nov 2007 (PST) | ||
Really? --[[User:Darthkillyou|Darthkillyou]] 21:01, 1 Dec 2007 (PST) | :Really? --[[User:Darthkillyou|Darthkillyou]] 21:01, 1 Dec 2007 (PST) | ||
is there a way to make it so that AP-AI repeats the previous camera speeches? | |||
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive. |
Revision as of 14:32, 27 November 2009
Once you put an Aperture_AI, the scenes about cameras play automatically when a camera is distached.--Hurricaaane 07:45, 28 Nov 2007 (PST)
- Really? --Darthkillyou 21:01, 1 Dec 2007 (PST)
is there a way to make it so that AP-AI repeats the previous camera speeches?
EG, after 5 "do not destroy vital etc. etc." warnings, it sticks to the 5th warning for the rest of the security cameras, making it sound VERY repetitive.