User:Lancelot: Difference between revisions
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Welcome to my profile page. Here you can find out all the wonderful things I do. I'm still working on building it up. | Welcome to my profile page. Here you can find out all the wonderful things I do. I'm still working on building it up. | ||
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===Mods=== | ===Mods=== | ||
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====Portal: Access All Areas==== | ====Portal: Access All Areas==== | ||
[[File:Portal_accessallareas_small.png|thumb|alt=The Access All Areas logo. Designed by me.|The Access All Areas logo. Designed by me.]] | [[File:Portal_accessallareas_small.png|thumb|alt=The Access All Areas logo. Designed by me.|The Access All Areas logo. Designed by me.]] | ||
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I have an idea for my own mod floating around. The only thing down concrete is the title. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it. I definitely need to learn more about the engine first. | I have an idea for my own mod floating around. The only thing down concrete is the title. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it. I definitely need to learn more about the engine first. | ||
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Revision as of 20:29, 7 November 2009
Welcome to my profile page. Here you can find out all the wonderful things I do. I'm still working on building it up.
Projects
This is a list of various projects I've worked on, and that are in progress.
Maps
Lance's Lab
Status: In Progress
My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.
Features:
- Lots of cameras for a security system with sound
- A full security system, with gates, sirens, blast doors and more, all controllable from a centre command station.
- Fully noded for use with NPCs.
- Have buttons that can simulate combine assaults or zombie swarms.
- Have birds flying around that respawn for fun games of 'duck hunt'.
- A full transit system for players and materials throughout the facility.
Mods
Portal: Access All AreasStatus: In Progress The mod Access All Areas is one currently in the Alpha Development stage. I was recently taken on the team as the Media Manager. I am a mapper, sound-effects creator, graphical design and overall media manager. This includes any videos that get publicly released. The mods storyline is still under development, as are all other aspects of the mod. If you want to keep track of the mod you can watch the mods VDC page or the ModDB page. Jobs
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City 49Status: Concept I have an idea for my own mod floating around. The only thing down concrete is the title. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it. I definitely need to learn more about the engine first. |
Contact
You can leave a message on My Talk Page