User:Lancelot: Difference between revisions

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====City 49====
====City 49====
'''Status:''' Concept
'''Status:''' Concept
I have an idea for my own mod floating around. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it.
I have an idea for my own mod floating around. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it.


==Contact==
==Contact==
You can leave a message on [[User_talk:Lancelot talk page|My Talk Page]]
You can leave a message on [[User_talk:Lancelot talk page|My Talk Page]]

Revision as of 15:55, 3 November 2009

Welcome to my profile page. Here you can find out all the wonderful things I do.


Projects

This is a list of various projects I've worked on, and that are in progress.

Maps

Lance's Lab

Status: In Progress

My first map. I'm using it to learn about and test features of the source engine. Currently it's just a mess of orange dev textures and random entities. The end goal is to have a canal like those in City 17 out front, with a hidden entrance to the facility. From there the player can go past an airlock into a centre area. This will have access to an armoury, and security office with a storage bay down the hallway. There will also be a large elevator to provide access to the rest of the base. Once the base is complete I want to expand the outside area to include another rebel hideout, but that's further down the line once I learn more. It originally set out with the end goal of being a nice lab for me to do my Wiremod work in, but it's grown past that.

Features:

  • Lots of cameras for a security system with sound
  • A full security system, all controllable from a centre command station.
  • Fully noded for use with NPCs.
  • Have birds flying around that respawn for fun games of 'duck hunt'.
  • A full transit system for players and materials throughout the facility.

Mods

Portal: Access All Areas

Status: In Progress

The mod Access All Areas is one currently in the Alpha Development stage. I was recently taken on the team as the Media Manager. I am a mapper, sound-effects creator, graphical design and overall media manager. This includes any videos that get publicly released.

City 49

Status: Concept

I have an idea for my own mod floating around. I'll start asking for help once I figure out more definitively what I want for it. If you're from the wonderful province of B.C. you'll find this project especially intriguing once work starts on it.

Contact

You can leave a message on My Talk Page