Func water analog: Difference between revisions
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(→Entity Description: mentioned water_movingplane texture) |
m (→Entity Description: Commented out until reason is given) |
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{{wrongtitle|title=func_water_analog}} | {{wrongtitle|title=func_water_analog}} | ||
==Entity Description== | ==Entity Description== | ||
A water brush entity that moves linearly along a given distance, in a given direction. Should be used with the <code>nature/water_movingplane</code> | A water brush entity that moves linearly along a given distance, in a given direction. <!--Should be used with the <code>nature/water_movingplane</code> material.--> | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:43, 16 October 2005
Entity Description
A water brush entity that moves linearly along a given distance, in a given direction.
Keyvalues
- <angle> The direction the water will move, when told to 'Open'.
- startposition
- <float> Position of the water brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the water brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the water brush should move, in inches.
- startsound
- <sound> Sound played when the water brush starts moving.
- stopsound
- <sound> Sound played when the water brush stops moving.
Inputs
- Move the water brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the water brush to the starting position.
- SetPosition <float>
- Move the water brush to a specific position between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the water brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the water brush reaches the starting position.