Template:Recruiting: Difference between revisions
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First of all, contact information is at the end, and getting to the point; | |||
The problem I am having is that I am crashing the vphysics.dll, and causing apphangs, depending on how I play my map. | |||
If I can find someone who can explain to me why my map is crashing it... I might invest some money in your skills. | |||
It compiles fine, I am not over ANY entity limit, and that I know of, I'm not even close. | |||
well, here is a copy of the FULL and STANDARD compile log with HDR: | |||
** Executing... | |||
** Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vbsp.exe" | |||
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG" | |||
Valve Software - vbsp.exe (May 19 2009) | |||
4 threads | |||
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hookedx\materials | |||
Loading C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.vmf | |||
Patching WVT material: maps/big/nature/blendsandgrass008a_wvt_patch | |||
Patching WVT material: maps/big/nature/blenddirtgrass008a_wvt_patch | |||
Patching WVT material: maps/big/nature/blendmilground019_rock002_wvt_patch | |||
fixing up env_cubemap materials on brush sides... | |||
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Processing areas...done (0) | |||
Building Faces...done (0) | |||
Chop Details...done (0) | |||
Find Visible Detail Sides...done (0) | |||
Merging details...done (0) | |||
FixTjuncs... | |||
PruneNodes... | |||
WriteBSP... | |||
done (0) | |||
writing C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.prt...Building visibility clusters... | |||
done (0) | |||
Creating default LDR cubemaps for env_cubemap using skybox materials: | |||
skybox/sky_ep02_06_hdr*.vmt | |||
! Run buildcubemaps in the engine to get the correct cube maps. | |||
Creating default HDR cubemaps for env_cubemap using skybox materials: | |||
skybox/sky_ep02_06_hdr*.vmt | |||
! Run buildcubemaps in the engine to get the correct cube maps. | |||
Finding displacement neighbors... | |||
Finding lightmap sample positions... | |||
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 | |||
Building Physics collision data... | |||
done (1) (12218 bytes) | |||
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 | |||
Water found with no water_lod_control entity, creating a default one. | |||
Compacting texture/material tables... | |||
Reduced 464 texinfos to 129 | |||
Reduced 29 texdatas to 21 (840 bytes to 532) | |||
Writing C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.bsp | |||
14 seconds elapsed | |||
85.275070 -44.675568 0.000000 | |||
79.857597 -116.820152 0.000000 | |||
85.330971 -44.675568 0.000000 | |||
84.370010 -44.675568 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
85.275070 -44.675568 0.000000 | |||
79.857597 -116.820152 0.000000 | |||
85.330971 -44.675568 0.000000 | |||
84.370010 -44.675568 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
79.044800 -116.820152 0.000000 | |||
85.213699 -44.675568 0.000000 | |||
85.330971 -44.675568 0.000000 | |||
84.847656 -44.675568 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
84.787491 -44.675568 0.000000 | |||
79.044800 -116.820152 0.000000 | |||
84.847656 -44.675568 0.000000 | |||
84.370010 -44.675568 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
76.639183 -112.512756 0.000000 | |||
75.971687 -104.651543 0.000000 | |||
76.512833 -104.651543 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
73.087585 -123.042946 0.000000 | |||
74.470642 -123.042946 0.000000 | |||
72.922432 -123.042946 0.000000 | |||
72.149460 -119.898415 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
73.645164 -119.898415 0.000000 | |||
74.470642 -123.042946 0.000000 | |||
72.922432 -123.042946 0.000000 | |||
73.261681 -123.042946 0.000000 | |||
make_triangles:calc_triangle_representation: Cannot convert | |||
** Executing... | |||
** Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vvis.exe" | |||
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG" | |||
Valve Software - vvis.exe (May 19 2009) | |||
4 threads | |||
reading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
reading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.prt | |||
369 portalclusters | |||
869 numportals | |||
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (44) | |||
Optimized: 0 visible clusters (0.00%) | |||
Total clusters visible: 136161 | |||
Average clusters visible: 369 | |||
Building PAS... | |||
Average clusters audible: 369 | |||
visdatasize:37642 compressed from 35424 | |||
writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
44 seconds elapsed | |||
** Executing... | |||
** Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vrad.exe" | |||
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG" | |||
Valve Software - vrad.exe SSE (May 19 2009) | |||
Valve Radiosity Simulator | |||
4 threads | |||
[Reading texlights from 'lights.rad'] | |||
[45 texlights parsed from 'lights.rad'] | |||
Loading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
Setting up ray-trace acceleration structure... Done (12.26 seconds) | |||
1093 faces | |||
6350694 square feet [914500032.00 square inches] | |||
105 Displacements | |||
1306993 Square Feet [188207072.00 Square Inches] | |||
1093 patches before subdivision | |||
66849 patches after subdivision | |||
sun extent from map=0.000000 | |||
2 direct lights | |||
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32) | |||
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39) | |||
transfers 1973706, max 403 | |||
transfer lists: 15.1 megs | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #1 added RGB(3012, 2031, 1507) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
Bounce #2 added RGB(218, 151, 102) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #3 added RGB(19, 12, 6) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
Bounce #4 added RGB(5, 4, 2) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #5 added RGB(1, 0, 0) | |||
Build Patch/Sample Hash Table(s).....Done<0.1529 sec> | |||
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14) | |||
FinalLightFace Done | |||
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 | |||
0 of 0 (0% of) surface lights went in leaf ambient cubes. | |||
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) | |||
Writing leaf ambient...done | |||
Ready to Finish | |||
Object names Objects/Maxobjs Memory / Maxmem Fullness | |||
------------ --------------- --------------- -------- | |||
models 1/1024 48/49152 ( 0.1%) | |||
brushes 23/8192 276/98304 ( 0.3%) | |||
brushsides 473/65536 3784/524288 ( 0.7%) | |||
planes 1168/65536 23360/1310720 ( 1.8%) | |||
vertexes 1361/65536 16332/786432 ( 2.1%) | |||
nodes 990/65536 31680/2097152 ( 1.5%) | |||
texinfos 129/12288 9288/884736 ( 1.0%) | |||
texdata 21/2048 672/65536 ( 1.0%) | |||
dispinfos 105/0 18480/0 ( 0.0%) | |||
disp_verts 30345/0 606900/0 ( 0.0%) | |||
disp_tris 53760/0 107520/0 ( 0.0%) | |||
disp_lmsamples 2725786/0 2725786/0 ( 0.0%) | |||
faces 1093/65536 61208/3670016 ( 1.7%) | |||
hdr faces 0/65536 0/3670016 ( 0.0%) | |||
origfaces 150/65536 8400/3670016 ( 0.2%) | |||
leaves 992/65536 31744/2097152 ( 1.5%) | |||
leaffaces 1261/65536 2522/131072 ( 1.9%) | |||
leafbrushes 724/65536 1448/131072 ( 1.1%) | |||
areas 2/256 16/2048 ( 0.8%) | |||
surfedges 5134/512000 20536/2048000 ( 1.0%) | |||
edges 2877/256000 11508/1024000 ( 1.1%) | |||
LDR worldlights 2/8192 176/720896 ( 0.0%) | |||
HDR worldlights 0/8192 0/720896 ( 0.0%) | |||
leafwaterdata 1/32768 12/393216 ( 0.0%) | |||
waterstrips 26/32768 260/327680 ( 0.1%) | |||
waterverts 0/65536 0/786432 ( 0.0%) | |||
waterindices 429/65536 858/131072 ( 0.7%) | |||
cubemapsamples 0/1024 0/16384 ( 0.0%) | |||
overlays 0/512 0/180224 ( 0.0%) | |||
LDR lightdata [variable] 3295876/0 ( 0.0%) | |||
HDR lightdata [variable] 0/0 ( 0.0%) | |||
visdata [variable] 37642/16777216 ( 0.2%) | |||
entdata [variable] 6990/393216 ( 1.8%) | |||
LDR ambient table 992/65536 3968/262144 ( 1.5%) | |||
HDR ambient table 992/65536 3968/262144 ( 1.5%) | |||
LDR leaf ambient 3001/65536 84028/1835008 ( 4.6%) | |||
HDR leaf ambient 992/65536 27776/1835008 ( 1.5%) | |||
occluders 0/0 0/0 ( 0.0%) | |||
occluder polygons 0/0 0/0 ( 0.0%) | |||
occluder vert ind 0/0 0/0 ( 0.0%) | |||
detail props [variable] 1/59712 ( 0.0%) | |||
dtl prp lght [variable] 1/4 (25.0%) | |||
HDR dtl prp lght [variable] 1/4 (25.0%) | |||
static props [variable] 1/15242 ( 0.0%) | |||
pakfile [variable] 213983/0 ( 0.0%) | |||
physics [variable] 12218/4194304 ( 0.3%) | |||
physics terrain [variable] 81516/1048576 ( 7.8%) | |||
Level flags = 0 | |||
Total triangle count: 2348 | |||
Writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
1 minute, 57 seconds elapsed | |||
Valve Software - vrad.exe SSE (May 19 2009) | |||
Valve Radiosity Simulator | |||
4 threads | |||
[Reading texlights from 'lights.rad'] | |||
[45 texlights parsed from 'lights.rad'] | |||
Loading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
Setting up ray-trace acceleration structure... Done (12.27 seconds) | |||
1093 faces | |||
6350694 square feet [914500032.00 square inches] | |||
105 Displacements | |||
1306993 Square Feet [188207072.00 Square Inches] | |||
1093 patches before subdivision | |||
66849 patches after subdivision | |||
sun extent from map=0.000000 | |||
2 direct lights | |||
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) | |||
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38) | |||
transfers 1973706, max 403 | |||
transfer lists: 15.1 megs | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #1 added RGB(3012, 2031, 1507) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
Bounce #2 added RGB(218, 151, 102) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #3 added RGB(19, 12, 6) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) | |||
Bounce #4 added RGB(5, 4, 2) | |||
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) | |||
Bounce #5 added RGB(1, 0, 0) | |||
Build Patch/Sample Hash Table(s).....Done<0.1687 sec> | |||
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14) | |||
FinalLightFace Done | |||
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 | |||
0 of 0 (0% of) surface lights went in leaf ambient cubes. | |||
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) | |||
Writing leaf ambient...done | |||
Ready to Finish | |||
Object names Objects/Maxobjs Memory / Maxmem Fullness | |||
------------ --------------- --------------- -------- | |||
models 1/1024 48/49152 ( 0.1%) | |||
brushes 23/8192 276/98304 ( 0.3%) | |||
brushsides 473/65536 3784/524288 ( 0.7%) | |||
planes 1168/65536 23360/1310720 ( 1.8%) | |||
vertexes 1361/65536 16332/786432 ( 2.1%) | |||
nodes 990/65536 31680/2097152 ( 1.5%) | |||
texinfos 129/12288 9288/884736 ( 1.0%) | |||
texdata 21/2048 672/65536 ( 1.0%) | |||
dispinfos 105/0 18480/0 ( 0.0%) | |||
disp_verts 30345/0 606900/0 ( 0.0%) | |||
disp_tris 53760/0 107520/0 ( 0.0%) | |||
disp_lmsamples 2725786/0 2725786/0 ( 0.0%) | |||
faces 1093/65536 61208/3670016 ( 1.7%) | |||
hdr faces 1093/65536 61208/3670016 ( 1.7%) | |||
origfaces 150/65536 8400/3670016 ( 0.2%) | |||
leaves 992/65536 31744/2097152 ( 1.5%) | |||
leaffaces 1261/65536 2522/131072 ( 1.9%) | |||
leafbrushes 724/65536 1448/131072 ( 1.1%) | |||
areas 2/256 16/2048 ( 0.8%) | |||
surfedges 5134/512000 20536/2048000 ( 1.0%) | |||
edges 2877/256000 11508/1024000 ( 1.1%) | |||
LDR worldlights 2/8192 176/720896 ( 0.0%) | |||
HDR worldlights 2/8192 176/720896 ( 0.0%) | |||
leafwaterdata 1/32768 12/393216 ( 0.0%) | |||
waterstrips 26/32768 260/327680 ( 0.1%) | |||
waterverts 0/65536 0/786432 ( 0.0%) | |||
waterindices 429/65536 858/131072 ( 0.7%) | |||
cubemapsamples 0/1024 0/16384 ( 0.0%) | |||
overlays 0/512 0/180224 ( 0.0%) | |||
LDR lightdata [variable] 3295876/0 ( 0.0%) | |||
HDR lightdata [variable] 3295876/0 ( 0.0%) | |||
visdata [variable] 37642/16777216 ( 0.2%) | |||
entdata [variable] 6990/393216 ( 1.8%) | |||
LDR ambient table 992/65536 3968/262144 ( 1.5%) | |||
HDR ambient table 992/65536 3968/262144 ( 1.5%) | |||
LDR leaf ambient 3001/65536 84028/1835008 ( 4.6%) | |||
HDR leaf ambient 3000/65536 84000/1835008 ( 4.6%) | |||
occluders 0/0 0/0 ( 0.0%) | |||
occluder polygons 0/0 0/0 ( 0.0%) | |||
occluder vert ind 0/0 0/0 ( 0.0%) | |||
detail props [variable] 1/59712 ( 0.0%) | |||
dtl prp lght [variable] 1/4 (25.0%) | |||
HDR dtl prp lght [variable] 1/4 (25.0%) | |||
static props [variable] 1/15242 ( 0.0%) | |||
pakfile [variable] 213983/0 ( 0.0%) | |||
physics [variable] 12218/4194304 ( 0.3%) | |||
physics terrain [variable] 81516/1048576 ( 7.8%) | |||
Level flags = 0 | |||
Total triangle count: 2348 | |||
Writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp | |||
1 minute, 55 seconds elapsed | |||
** Executing... | |||
** Command: Copy File | |||
** Parameters: "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\hookedx\maps\BIG.bsp" | |||
the errors shown about make_triangles:calc_triangle_representation: Cannot convert I have been told, by experienced mappers, are harmless. I don't believe they are wrong until someone gives me good reason to believe they are wrong... and yes, I am trying to build a big damn map. | |||
here is the important info from the crash log for the vphysics error | |||
Problem signature: | |||
Problem Event Name: APPCRASH | |||
Application Name: hl2.exe | |||
Fault Module Name: vphysics.dll_unloaded | |||
If anyone has encountered this problem, or has a solution to this problem. My steam ID is ConspiraG and my email is maxxandrewrkl@live.com | |||
[[Category:Help Wanted]] | [[Category:Help Wanted]] |
Revision as of 19:41, 4 October 2009
| |
First of all, contact information is at the end, and getting to the point;
The problem I am having is that I am crashing the vphysics.dll, and causing apphangs, depending on how I play my map. If I can find someone who can explain to me why my map is crashing it... I might invest some money in your skills. It compiles fine, I am not over ANY entity limit, and that I know of, I'm not even close.
well, here is a copy of the FULL and STANDARD compile log with HDR:
- Executing...
- Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vbsp.exe"
- Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG"
Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: c:\program files (x86)\steam\steamapps\SourceMods\hookedx\materials Loading C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.vmf Patching WVT material: maps/big/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/big/nature/blenddirtgrass008a_wvt_patch Patching WVT material: maps/big/nature/blendmilground019_rock002_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_06_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (12218 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 464 texinfos to 129 Reduced 29 texdatas to 21 (840 bytes to 532) Writing C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.bsp 14 seconds elapsed
85.275070 -44.675568 0.000000 79.857597 -116.820152 0.000000 85.330971 -44.675568 0.000000 84.370010 -44.675568 0.000000
make_triangles:calc_triangle_representation: Cannot convert
85.275070 -44.675568 0.000000 79.857597 -116.820152 0.000000 85.330971 -44.675568 0.000000 84.370010 -44.675568 0.000000
make_triangles:calc_triangle_representation: Cannot convert
79.044800 -116.820152 0.000000 85.213699 -44.675568 0.000000 85.330971 -44.675568 0.000000 84.847656 -44.675568 0.000000
make_triangles:calc_triangle_representation: Cannot convert
84.787491 -44.675568 0.000000 79.044800 -116.820152 0.000000 84.847656 -44.675568 0.000000 84.370010 -44.675568 0.000000
make_triangles:calc_triangle_representation: Cannot convert
76.639183 -112.512756 0.000000 75.971687 -104.651543 0.000000 76.512833 -104.651543 0.000000
make_triangles:calc_triangle_representation: Cannot convert
73.087585 -123.042946 0.000000 74.470642 -123.042946 0.000000 72.922432 -123.042946 0.000000 72.149460 -119.898415 0.000000
make_triangles:calc_triangle_representation: Cannot convert
73.645164 -119.898415 0.000000 74.470642 -123.042946 0.000000 72.922432 -123.042946 0.000000 73.261681 -123.042946 0.000000
make_triangles:calc_triangle_representation: Cannot convert
- Executing...
- Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vvis.exe"
- Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG"
Valve Software - vvis.exe (May 19 2009) 4 threads reading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp reading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.prt
369 portalclusters 869 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (44) Optimized: 0 visible clusters (0.00%) Total clusters visible: 136161 Average clusters visible: 369 Building PAS... Average clusters audible: 369 visdatasize:37642 compressed from 35424 writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp 44 seconds elapsed
- Executing...
- Command: "c:\program files (x86)\steam\steamapps\conspirag\sourcesdk\bin\orangebox\bin\vrad.exe"
- Parameters: -both -game "c:\program files (x86)\steam\steamapps\SourceMods\hookedx" "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp Setting up ray-trace acceleration structure... Done (12.26 seconds) 1093 faces 6350694 square feet [914500032.00 square inches] 105 Displacements 1306993 Square Feet [188207072.00 Square Inches] 1093 patches before subdivision 66849 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39) transfers 1973706, max 403 transfer lists: 15.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(3012, 2031, 1507) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(218, 151, 102) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(19, 12, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1529 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
--------------- --------------- --------
models 1/1024 48/49152 ( 0.1%) brushes 23/8192 276/98304 ( 0.3%) brushsides 473/65536 3784/524288 ( 0.7%) planes 1168/65536 23360/1310720 ( 1.8%) vertexes 1361/65536 16332/786432 ( 2.1%) nodes 990/65536 31680/2097152 ( 1.5%) texinfos 129/12288 9288/884736 ( 1.0%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 105/0 18480/0 ( 0.0%) disp_verts 30345/0 606900/0 ( 0.0%) disp_tris 53760/0 107520/0 ( 0.0%) disp_lmsamples 2725786/0 2725786/0 ( 0.0%) faces 1093/65536 61208/3670016 ( 1.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 150/65536 8400/3670016 ( 0.2%) leaves 992/65536 31744/2097152 ( 1.5%) leaffaces 1261/65536 2522/131072 ( 1.9%) leafbrushes 724/65536 1448/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 5134/512000 20536/2048000 ( 1.0%) edges 2877/256000 11508/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 26/32768 260/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 429/65536 858/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3295876/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 37642/16777216 ( 0.2%) entdata [variable] 6990/393216 ( 1.8%) LDR ambient table 992/65536 3968/262144 ( 1.5%) HDR ambient table 992/65536 3968/262144 ( 1.5%) LDR leaf ambient 3001/65536 84028/1835008 ( 4.6%) HDR leaf ambient 992/65536 27776/1835008 ( 1.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/59712 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/15242 ( 0.0%) pakfile [variable] 213983/0 ( 0.0%) physics [variable] 12218/4194304 ( 0.3%) physics terrain [variable] 81516/1048576 ( 7.8%)
Level flags = 0
Total triangle count: 2348 Writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp 1 minute, 57 seconds elapsed Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp Setting up ray-trace acceleration structure... Done (12.27 seconds) 1093 faces 6350694 square feet [914500032.00 square inches] 105 Displacements 1306993 Square Feet [188207072.00 Square Inches] 1093 patches before subdivision 66849 patches after subdivision sun extent from map=0.000000 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38) transfers 1973706, max 403 transfer lists: 15.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(3012, 2031, 1507) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(218, 151, 102) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(19, 12, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.1687 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
--------------- --------------- --------
models 1/1024 48/49152 ( 0.1%) brushes 23/8192 276/98304 ( 0.3%) brushsides 473/65536 3784/524288 ( 0.7%) planes 1168/65536 23360/1310720 ( 1.8%) vertexes 1361/65536 16332/786432 ( 2.1%) nodes 990/65536 31680/2097152 ( 1.5%) texinfos 129/12288 9288/884736 ( 1.0%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 105/0 18480/0 ( 0.0%) disp_verts 30345/0 606900/0 ( 0.0%) disp_tris 53760/0 107520/0 ( 0.0%) disp_lmsamples 2725786/0 2725786/0 ( 0.0%) faces 1093/65536 61208/3670016 ( 1.7%) hdr faces 1093/65536 61208/3670016 ( 1.7%) origfaces 150/65536 8400/3670016 ( 0.2%) leaves 992/65536 31744/2097152 ( 1.5%) leaffaces 1261/65536 2522/131072 ( 1.9%) leafbrushes 724/65536 1448/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 5134/512000 20536/2048000 ( 1.0%) edges 2877/256000 11508/1024000 ( 1.1%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 2/8192 176/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 26/32768 260/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 429/65536 858/131072 ( 0.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3295876/0 ( 0.0%) HDR lightdata [variable] 3295876/0 ( 0.0%) visdata [variable] 37642/16777216 ( 0.2%) entdata [variable] 6990/393216 ( 1.8%) LDR ambient table 992/65536 3968/262144 ( 1.5%) HDR ambient table 992/65536 3968/262144 ( 1.5%) LDR leaf ambient 3001/65536 84028/1835008 ( 4.6%) HDR leaf ambient 3000/65536 84000/1835008 ( 4.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/59712 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/15242 ( 0.0%) pakfile [variable] 213983/0 ( 0.0%) physics [variable] 12218/4194304 ( 0.3%) physics terrain [variable] 81516/1048576 ( 7.8%)
Level flags = 0
Total triangle count: 2348 Writing c:\program files (x86)\steam\steamapps\sourcemods\hookedx\maps\BIG.bsp 1 minute, 55 seconds elapsed
- Executing...
- Command: Copy File
- Parameters: "C:\Program Files (x86)\Steam\steamapps\SourceMods\hookedx\maps\BIG.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\hookedx\maps\BIG.bsp"
the errors shown about make_triangles:calc_triangle_representation: Cannot convert I have been told, by experienced mappers, are harmless. I don't believe they are wrong until someone gives me good reason to believe they are wrong... and yes, I am trying to build a big damn map.
here is the important info from the crash log for the vphysics error
Problem signature:
Problem Event Name: APPCRASH Application Name: hl2.exe Fault Module Name: vphysics.dll_unloaded
If anyone has encountered this problem, or has a solution to this problem. My steam ID is ConspiraG and my email is maxxandrewrkl@live.com