Talk:Configuring the Source SDK for Dreamball: Difference between revisions
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I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :( | I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :( <br><br> | ||
<br><br>''' | I am running the compile tools outside of hammer. I've always compiled this way, but VBSP.exe is just being stupid. If I compile the map from within Hammer, VBSP.exe works fine. So either I'm doing something wrong, or Valve managed to break something again... Here's the compile code:<br><br> | ||
<code> | |||
CD /D F:\games\steam\steamapps\megafont\sourcesdk\bin\orangebox\bin<br> | |||
VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br> | |||
VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br> | |||
VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"<br> | |||
</code> | |||
<br>--[[User:Font38|Font38]] 05:14, 17 September 2009 (UTC) |
Revision as of 17:32, 18 September 2009
I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(
I am running the compile tools outside of hammer. I've always compiled this way, but VBSP.exe is just being stupid. If I compile the map from within Hammer, VBSP.exe works fine. So either I'm doing something wrong, or Valve managed to break something again... Here's the compile code:
CD /D F:\games\steam\steamapps\megafont\sourcesdk\bin\orangebox\bin
VBSP.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"
VVIS.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"
VRAD.EXE -game "f:\Games\Steam\SteamApps\SourceMods\DreamBall" "f:\games\steam\steamapps\megafont\sourcesdk_content\dreamball\mapsrc\sdk_checkpoints.vmf"
--Font38 05:14, 17 September 2009 (UTC)