Template:I Breakable: Difference between revisions
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TomEdwards (talk | contribs) (I don't know why SetMass is here, but it is) |
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{{ScrollBox|title=Breakable| | {{ScrollBox|title=Breakable|noscroll=true| | ||
; <code>Break</code> | ; <code>Break</code> | ||
: Removes the entity from the server and creates its gibs on the client. | : Removes the entity from the server and creates its gibs on the client. |
Revision as of 04:01, 18 September 2009
Breakable:
Break
- Removes the entity from the server and creates its gibs on the client.
SetHealth <int>
- Sets the breakable's health (zero means break).
AddHealth <int>
RemoveHealth <int>
- Adds to/removes from the breakable's health.
EnablePhyscannonPickup
DisablePhyscannonPickup
- Allows/prevents the Gravity Gun to pick the breakable up.
SetMass <float>
- Set mass of this object. Todo: In what unit?
DamageFilter:
- SetDamageFilter <string>
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.