Talk:Configuring the Source SDK for Dreamball: Difference between revisions
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I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :( | I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map '''sdk_checkpoints.vmf''', the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :( | ||
<br><br>''' | <br><br>'''Update:'''<br> | ||
I finally figured out the problem | I finally figured out the problem after wasting all night on it. lol. It has to do with the compile manager program I'm using. It wasn't using the "-game" commandline argument to tell the compile tools the game dir. So the compile tools couldn't find any of DreamBall's custom textures.<br>--[[User:Font38|Font38]] 05:14, 17 September 2009 (UTC) | ||
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<br>--[[User:Font38|Font38]] 05:14, 17 September 2009 (UTC) |
Revision as of 04:59, 17 September 2009
I'm am having an SDK problem relating to this game. I can compile and run the sdk maps, but textures that come with DreamBall show up as black in the game. For example, in the map sdk_checkpoints.vmf, the red and blue dev textures show up as black in the game. The ball shows up black when I testrun this map as well. Only the skybox and the brush with the orange dev texture are not black. Does anyone know what the problem is? I wanted to play with mapping for this, but I can't seem to solve this problem :(
Update:
I finally figured out the problem after wasting all night on it. lol. It has to do with the compile manager program I'm using. It wasn't using the "-game" commandline argument to tell the compile tools the game dir. So the compile tools couldn't find any of DreamBall's custom textures.
--Font38 05:14, 17 September 2009 (UTC)