Talk:Func detail: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
For some reason, Hammer refuses to revert them back. [[User:Glitschen|Glitschen]] 8:48, 24 Nov 2008 (PST) | For some reason, Hammer refuses to revert them back. [[User:Glitschen|Glitschen]] 8:48, 24 Nov 2008 (PST) | ||
:Make sure you are selecting [[Hammer Selection Modes Toolbar|groups or objects]], not solids. --[[user:TomEdwards|TomEdwards]] 12:19, 24 Nov 2008 (PST) | :Make sure you are selecting [[Hammer Selection Modes Toolbar|groups or objects]], not solids. --[[user:TomEdwards|TomEdwards]] 12:19, 24 Nov 2008 (PST) | ||
::To world, isn't it? [[User:MLSTRM|MLSTRM]] 19:59, 9 September 2009 (UTC) | |||
How many detail brushes would be considered too much to use in a single map. [[User:Cubedude|Cubedude]] 12:48, 7 Mar 2006 (PST) | How many detail brushes would be considered too much to use in a single map. [[User:Cubedude|Cubedude]] 12:48, 7 Mar 2006 (PST) | ||
:That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --[[User:Andreasen|Andreasen]] 12:59, 7 Mar 2006 (PST) | :That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --[[User:Andreasen|Andreasen]] 12:59, 7 Mar 2006 (PST) |
Revision as of 12:59, 9 September 2009
Is there any way to revert a grouped func_detail back into simple, ungrouped brush objects? I have a complex shape that is such an object and I need to fix a small problem with it. For some reason, Hammer refuses to revert them back. Glitschen 8:48, 24 Nov 2008 (PST)
- Make sure you are selecting groups or objects, not solids. --TomEdwards 12:19, 24 Nov 2008 (PST)
- To world, isn't it? MLSTRM 19:59, 9 September 2009 (UTC)
How many detail brushes would be considered too much to use in a single map. Cubedude 12:48, 7 Mar 2006 (PST)
- That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --Andreasen 12:59, 7 Mar 2006 (PST)