Talk:Func detail: Difference between revisions

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For some reason, Hammer refuses to revert them back. [[User:Glitschen|Glitschen]] 8:48, 24 Nov 2008 (PST)
For some reason, Hammer refuses to revert them back. [[User:Glitschen|Glitschen]] 8:48, 24 Nov 2008 (PST)
:Make sure you are selecting [[Hammer Selection Modes Toolbar|groups or objects]], not solids. --[[user:TomEdwards|TomEdwards]] 12:19, 24 Nov 2008 (PST)
:Make sure you are selecting [[Hammer Selection Modes Toolbar|groups or objects]], not solids. --[[user:TomEdwards|TomEdwards]] 12:19, 24 Nov 2008 (PST)
::To world, isn't it? [[User:MLSTRM|MLSTRM]] 19:59, 9 September 2009 (UTC)


How many detail brushes would be considered too much to use in a single map. [[User:Cubedude|Cubedude]] 12:48, 7 Mar 2006 (PST)
How many detail brushes would be considered too much to use in a single map. [[User:Cubedude|Cubedude]] 12:48, 7 Mar 2006 (PST)
:That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --[[User:Andreasen|Andreasen]] 12:59, 7 Mar 2006 (PST)
:That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --[[User:Andreasen|Andreasen]] 12:59, 7 Mar 2006 (PST)

Revision as of 12:59, 9 September 2009

Is there any way to revert a grouped func_detail back into simple, ungrouped brush objects? I have a complex shape that is such an object and I need to fix a small problem with it. For some reason, Hammer refuses to revert them back. Glitschen 8:48, 24 Nov 2008 (PST)

Make sure you are selecting groups or objects, not solids. --TomEdwards 12:19, 24 Nov 2008 (PST)
To world, isn't it? MLSTRM 19:59, 9 September 2009 (UTC)

How many detail brushes would be considered too much to use in a single map. Cubedude 12:48, 7 Mar 2006 (PST)

That depends on how you place them. Func_details does avoid cutting up visleaves, increasing performance, but if misused for larger things like walls, it also makes the area visible larger, decreasing performance. Many maps has a lot of func_details, but just make sure that you only use func_details for small or complicated brushwork. --Andreasen 12:59, 7 Mar 2006 (PST)