Talk:Func water analog: Difference between revisions
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:That comes from [http://www.akilling.org/akg/tutorials/wiseUseableValveWorks.asp here]. I assumed that wisemx knew what he was talking about. I'll ask whether he knows what it's about. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:30, 16 Oct 2005 (PDT) | :That comes from [http://www.akilling.org/akg/tutorials/wiseUseableValveWorks.asp here]. I assumed that wisemx knew what he was talking about. I'll ask whether he knows what it's about. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:30, 16 Oct 2005 (PDT) | ||
::Pertinent forum thread: [http://www.chatbear.com/board.plm?a=viewthread&b=4989&t=660,1108128079,3362&s=0&id=793919#6] —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 18:45, 16 Oct 2005 (PDT) |
Revision as of 18:45, 16 October 2005
I'm curious - why exactly does it have to be used with the nature/water_movingplane material? I know Valve used it that way, and I certainly use it that way, but not the rationale for it. Performance reasons? Does it simply look better? Would it crash the game, otherwise? --Campaignjunkie (talk) 15:57, 16 Oct 2005 (PDT)
- I just checked the source files for it...it seems there is no real reason under it—ts2do (talk) 16:40, 16 Oct 2005 (PDT)