64-bit mode with Source SDK: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (added link to russian version) |
||
Line 1: | Line 1: | ||
{{otherlang2 | |||
|fr=64-bit_mode_with_Source_SDK:fr | |||
|ru=64-bit_mode_with_Source_SDK:ru | |||
}} | |||
The current Source SDK release has issues starting up on systems running the Source engine in 64-bit mode with the 64-bit version of Windows XP. | The current Source SDK release has issues starting up on systems running the Source engine in 64-bit mode with the 64-bit version of Windows XP. | ||
Line 13: | Line 17: | ||
[[Category:Source_SDK_FAQ]] | [[Category:Source_SDK_FAQ]] | ||
Revision as of 02:49, 31 August 2009
The current Source SDK release has issues starting up on systems running the Source engine in 64-bit mode with the 64-bit version of Windows XP.
To correct the problem:
- In the Steam Games window, right-click on Half-Life 2 (or any installed Valve game you want to run) and select the Properties option.
- Then select Set launch options... and add the line
-32bit
to the edit box. - Close the dialog and launch the game you just edited (ie. Half-Life 2). When it has successfully started up, close the game.
You should now be able to run the SDK on your 64-bit OS. Note, however, that if you run any of your Valve games without the -32bit
option, your SDK will go back to being incompatible and you'll need to repeat this process.
This means that if you run a game through Hammer, you'll also need to launch that game with the -32bit
command line parameter as well. The same is true running a game from a batch file, command line, etc.