Template talk:EP1 add: Difference between revisions
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I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --[[User:Pa3PyX|Pa3PyX]] 21:15, 28 August 2009 (UTC) | I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --[[User:Pa3PyX|Pa3PyX]] 21:15, 28 August 2009 (UTC) | ||
: There's no reason to use HL2 any more: either of the SDK Base games provide everything it offers in a far more up-to-date build of the engine. You do have a point with third-party games, but a) they're peripheral, and b) Bloodlines is the only one that branched from the engine before Ep1 as far as I know. --[[user:TomEdwards|TomEdwards]] 09:33, 29 August 2009 (UTC) | : There's no reason to use HL2 any more: either of the SDK Base games provide everything it offers in a far more up-to-date build of the engine. You do have a point with third-party games, but a) they're peripheral, and b) Bloodlines is the only one that branched from the engine before Ep1 as far as I know. --[[user:TomEdwards|TomEdwards]] 09:33, 29 August 2009 (UTC) | ||
:: Well, there is SiN Episode One also, but that has its own SDK (I believe). I would disagree about no reason to map/mod for HL2, however. My point is, HL2 can still be bought as a separate product, and is/was a lot more popular than episodes. There are likely to be a ton of users who have HL2, but not EP1, nor any other Orange Box games, nor L4D. On the other hand, the overwhelming majority of OB and EP1 owners are likely to have HL2 also. Orange Box (and EP1?) engines also have higher system requirements than the original HL2 (DX7-only hardware is not supported anymore). Therefore, if I'm a mapper trying to determine which game to use, there is still a good reason to choose HL2 since it delivers the widest user base. If I don't plan to use any features only available in the later versions of the engine, there's no good reason for me to require EP1 or OB for my maps (from the user's standpoint). Now if I happen to be a really careful mapper, I'll test my maps with all 3 versions of the HL2 engine to make sure that a competent user can run my maps with a version of their choosing. And in that regard, knowing upfront which features are available in which engine version, and what bugs and incompatibilities were introduced in the later versions (and there are plenty) are of real benefit. --[[User:Pa3PyX|Pa3PyX]] 16:01, 29 August 2009 (UTC) |
Revision as of 09:01, 29 August 2009
Time to retire this template?
I think we can assume that everyone is at least using the Ep1 codebase now. Retiring the template is easy: we just replace its contents with {{{1}}}.
Anyone feel that it still serves a purpose? --TomEdwards 08:54, 20 July 2009 (UTC)
I wouldn't rush it
I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --Pa3PyX 21:15, 28 August 2009 (UTC)
- There's no reason to use HL2 any more: either of the SDK Base games provide everything it offers in a far more up-to-date build of the engine. You do have a point with third-party games, but a) they're peripheral, and b) Bloodlines is the only one that branched from the engine before Ep1 as far as I know. --TomEdwards 09:33, 29 August 2009 (UTC)
- Well, there is SiN Episode One also, but that has its own SDK (I believe). I would disagree about no reason to map/mod for HL2, however. My point is, HL2 can still be bought as a separate product, and is/was a lot more popular than episodes. There are likely to be a ton of users who have HL2, but not EP1, nor any other Orange Box games, nor L4D. On the other hand, the overwhelming majority of OB and EP1 owners are likely to have HL2 also. Orange Box (and EP1?) engines also have higher system requirements than the original HL2 (DX7-only hardware is not supported anymore). Therefore, if I'm a mapper trying to determine which game to use, there is still a good reason to choose HL2 since it delivers the widest user base. If I don't plan to use any features only available in the later versions of the engine, there's no good reason for me to require EP1 or OB for my maps (from the user's standpoint). Now if I happen to be a really careful mapper, I'll test my maps with all 3 versions of the HL2 engine to make sure that a competent user can run my maps with a version of their choosing. And in that regard, knowing upfront which features are available in which engine version, and what bugs and incompatibilities were introduced in the later versions (and there are plenty) are of real benefit. --Pa3PyX 16:01, 29 August 2009 (UTC)