Template talk:EP1 add: Difference between revisions
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I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --[[User:Pa3PyX|Pa3PyX]] 21:15, 28 August 2009 (UTC) | I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --[[User:Pa3PyX|Pa3PyX]] 21:15, 28 August 2009 (UTC) | ||
: There's no reason to use HL2 any more: either of the SDK Base games provide everything it offers in a far more up-to-date build of the engine. You do have a point with third-party games, but they're very peripheral and Bloodlines is the only game that branched from the engine before Ep1 as far as I know. --[[user:TomEdwards|TomEdwards]] 09:33, 29 August 2009 (UTC) |
Revision as of 02:33, 29 August 2009
Time to retire this template?
I think we can assume that everyone is at least using the Ep1 codebase now. Retiring the template is easy: we just replace its contents with {{{1}}}.
Anyone feel that it still serves a purpose? --TomEdwards 08:54, 20 July 2009 (UTC)
I wouldn't rush it
I believe it does still serve a purpose. There are still games out there that use pre-EP1 version of the Source engine, most notably Half-life 2 itself; people mapping for those games will need to know which features are not available in their engine version. When (and if) HL2 has been officially ported over to the OB or L4D version of the engine, then this template could be retired. --Pa3PyX 21:15, 28 August 2009 (UTC)
- There's no reason to use HL2 any more: either of the SDK Base games provide everything it offers in a far more up-to-date build of the engine. You do have a point with third-party games, but they're very peripheral and Bloodlines is the only game that branched from the engine before Ep1 as far as I know. --TomEdwards 09:33, 29 August 2009 (UTC)