Template:O Door: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)   (+targetname) | ||
| Line 1: | Line 1: | ||
| {{ScrollBox|title=Door| | {{ScrollBox|title=Door|noscroll=true| | ||
| ; <code>OnClose</code> | ; <code>OnClose</code> | ||
| ; <code>OnOpen</code> | ; <code>OnOpen</code> | ||
| Line 14: | Line 14: | ||
| ; <code>OnLockedUse</code> | ; <code>OnLockedUse</code> | ||
| : Fired when the player uses the door, but it is locked. | : Fired when the player uses the door, but it is locked. | ||
| {{O Targetname}} | |||
| }} | }} | ||
Revision as of 06:09, 28 August 2009
Door:
- OnClose
- OnOpen
- Fired when the door starts to to open or close.
- OnFullyClosed
- OnFullyOpen
- Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
- OnBlockedClosing
- OnBlockedOpening
- Fired when the door has been blocked from closing or opening. (!activator is the blocking entity)
- OnUnblockedClosing
- OnUnblockedOpening
- Fired when the door is no longer blocked from closing or opening.
- OnLockedUse
- Fired when the player uses the door, but it is locked.