Template:O Door: Difference between revisions
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{{ScrollBox|title=Door| | |||
; <code>OnClose</code> | ; <code>OnClose</code> | ||
; <code>OnOpen</code> | ; <code>OnOpen</code> | ||
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; <code>OnFullyClosed</code> | ; <code>OnFullyClosed</code> | ||
; <code>OnFullyOpen</code> | ; <code>OnFullyOpen</code> | ||
: Fired when the door finishes opening or closing. | : Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set. | ||
; <code>OnBlockedClosing</code> | ; <code>OnBlockedClosing</code> | ||
; <code>OnBlockedOpening</code> | ; <code>OnBlockedOpening</code> | ||
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; <code>OnUnblockedOpening</code> | ; <code>OnUnblockedOpening</code> | ||
: Fired when the door is no longer blocked from closing or opening. | : Fired when the door is no longer blocked from closing or opening. | ||
; <code>OnLockedUse</code> | |||
: Fired when the player uses the door, but it is locked. | |||
}} |
Revision as of 13:30, 22 August 2009
Door:
OnClose
OnOpen
- Fired when the door starts to to open or close.
OnFullyClosed
OnFullyOpen
- Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
OnBlockedClosing
OnBlockedOpening
- Fired when the door has been blocked from closing or opening. (!activator is the blocking entity)
OnUnblockedClosing
OnUnblockedOpening
- Fired when the door is no longer blocked from closing or opening.
OnLockedUse
- Fired when the player uses the door, but it is locked.