Template:O Door: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs) No edit summary | TomEdwards (talk | contribs)  No edit summary | ||
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| {{ScrollBox|title=Door| | |||
| ; <code>OnClose</code> | ; <code>OnClose</code> | ||
| ; <code>OnOpen</code> | ; <code>OnOpen</code> | ||
| Line 4: | Line 5: | ||
| ; <code>OnFullyClosed</code> | ; <code>OnFullyClosed</code> | ||
| ; <code>OnFullyOpen</code> | ; <code>OnFullyOpen</code> | ||
| : Fired when the door finishes opening or closing. | : Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set. | ||
| ; <code>OnBlockedClosing</code> | ; <code>OnBlockedClosing</code> | ||
| ; <code>OnBlockedOpening</code> | ; <code>OnBlockedOpening</code> | ||
| Line 11: | Line 12: | ||
| ; <code>OnUnblockedOpening</code> | ; <code>OnUnblockedOpening</code> | ||
| : Fired when the door is no longer blocked from closing or opening. | : Fired when the door is no longer blocked from closing or opening. | ||
| ; <code>OnLockedUse</code> | |||
| : Fired when the player uses the door, but it is locked. | |||
| }} | |||
Revision as of 13:30, 22 August 2009
Door:
- OnClose
- OnOpen
- Fired when the door starts to to open or close.
- OnFullyClosed
- OnFullyOpen
- Fired when the door finishes opening or closing. Reversed if 'Start Open' flag is set.
- OnBlockedClosing
- OnBlockedOpening
- Fired when the door has been blocked from closing or opening. (!activator is the blocking entity)
- OnUnblockedClosing
- OnUnblockedOpening
- Fired when the door is no longer blocked from closing or opening.
- OnLockedUse
- Fired when the player uses the door, but it is locked.