Resource list (Source): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Fix'd external link)
Line 25: Line 25:
http://stas.mail15.com -->
http://stas.mail15.com -->
<!-- useless: won't work if there is more than one map present! [http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 Resmaker]-->
<!-- useless: won't work if there is more than one map present! [http://halflife2.filefront.com/file/HalfLife_2_CS_Source_ResMaker;34374 Resmaker]-->
*[http://forums.facepunchstudios.com/showthread.php?t=227769 www_mapadd.exe] automatically creates a resource list when a map is compiled, and can also upload both the map and textures to an FTP server.
*[http://www.facepunch.com/showthread.php?t=227769 www_mapadd.exe] automatically creates a resource list when a map is compiled, and can also upload both the map and textures to an FTP server.


== See also ==
== See also ==

Revision as of 02:01, 22 August 2009

A Resource list (.res file) accompanies a map. When the map is running, it directs the server to push arbitrary files to connecting clients.

While it is generally preferable to achieve this by using BSPZIP to embed the files into the map itself, there are occasional situations where only loose files and a .res will work.

Note.pngNote:A resource list must be located in the \maps folder with the same name as the associated BSP.

Example

Resources
{ 
	materials/vdc/some_material.vmt	file
	materials/vdc/some_material.vtf	file
}

Remember to enclose any paths containing spaces with "quote marks" (e.g. "materials/oh look some spaces/material.vtf" file).

Tip.pngTip:.txt, .res, .ain and .nav files with the same name as the map are automatically pushed, and don't need to be included.
  • Todo: What data types are there beside file?
  • Todo: Can a .res be safely BSPZIPped?

Tools

  • www_mapadd.exe automatically creates a resource list when a map is compiled, and can also upload both the map and textures to an FTP server.

See also