CreateStandardEntities: Difference between revisions

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Overriding this function is useful for gamerules that need to network data to the client.
#redirect [[GameRules#Server]]
{{warning|An untraceable crash will occur if your gamerules class overrides CreateStandardEntities & does not call <code>CGameRules::CreateStandardEntities();</code> from within it.}}
[[Category:CGameRules]]

Latest revision as of 08:49, 15 August 2009

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