Template:KV BaseFadeProp: Difference between revisions
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TomEdwards (talk | contribs) mNo edit summary |
TomEdwards (talk | contribs) (global fade is at DX8 for OB) |
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: The values will scale appropriately if the prop is in a [[3D Skybox]]. | : The values will scale appropriately if the prop is in a [[3D Skybox]]. | ||
; Fade Scale <code><float></code> | ; Fade Scale <code><float></code> | ||
: If you specify so in [[worldspawn]], or if the engine is running below | : If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. | ||
}} | }} |
Revision as of 05:25, 11 August 2009
BaseFadeProp:
- Start Fade Dist
<float>
- End Fade Dist
<float>
- Distances at which the prop start and finish fading.
- If start fade is <0, the prop will disappear instantly when end fade is hit.
- If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
- The values will scale appropriately if the prop is in a 3D Skybox.
- Fade Scale
<float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether.