Talk:L4D Soundscripts: Difference between revisions
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Turns out there is a bug with using this method, even after stripping it down to just one map. Seems that certain events that aren't included have some bugs. Whenever I use a molotov on zombies, an alarm sound triggers. Alarm1.wav also happens to be the first alphabetical sound in L4D. Apparently the game looks for a sound and doesnt find it so defaults to the first sound in the list, being alarm1.wav. Still working on a fix. --[[User:RTF|RTF]] 15:23, 10 August 2009 (UTC) | Turns out there is a bug with using this method, even after stripping it down to just one map. Seems that certain events that aren't included have some bugs. Whenever I use a molotov on zombies, an alarm sound triggers. Alarm1.wav also happens to be the first alphabetical sound in L4D. Apparently the game looks for a sound and doesnt find it so defaults to the first sound in the list, being alarm1.wav. Still working on a fix. --[[User:RTF|RTF]] 15:23, 10 August 2009 (UTC) | ||
UPDATE - Not sure what is going on frankly, getting all kinds of random sounds whenever zombies catch on fire. Not just limited to alarm1.wav anymore. Tried a fresh reinstall of L4D fearing I had messed something up but getting same problem. Still looking for solution... --[[User:RTF|RTF]] 16:45, 10 August 2009 (UTC) |
Revision as of 09:45, 10 August 2009
Feel free to make any changes, corrections, bounce ideas, criticize, etc. I can't wait until we find out how to get this done right! --ThaiGrocer (7/19/2009 11:36pm CST)
hey thai, gonna add a portion to this explaining how to get an official music template to work, quick and dirty. so people can add/edit their own accordingly. --RTF 18:57, 3 August 2009 (UTC) added a quick tutorial on how to use DeadAir soundscript in a custom campaign --RTF 19:17, 3 August 2009 (UTC)
Turns out there is a bug with using this method, even after stripping it down to just one map. Seems that certain events that aren't included have some bugs. Whenever I use a molotov on zombies, an alarm sound triggers. Alarm1.wav also happens to be the first alphabetical sound in L4D. Apparently the game looks for a sound and doesnt find it so defaults to the first sound in the list, being alarm1.wav. Still working on a fix. --RTF 15:23, 10 August 2009 (UTC)
UPDATE - Not sure what is going on frankly, getting all kinds of random sounds whenever zombies catch on fire. Not just limited to alarm1.wav anymore. Tried a fresh reinstall of L4D fearing I had messed something up but getting same problem. Still looking for solution... --RTF 16:45, 10 August 2009 (UTC)