It/SDK Docs: Difference between revisions

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__NOTOC__
{{otherlang2|
__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;">{{protected:it}}</div>[[Image:SourceLogo_trans.gif|center|Source]]
ru=SDK Docs:ru|
de=SDK Docs:de|
cs=SDK Docs:cs|
es=SDK Docs:es|
fr=SDK Docs:fr|
jp=SDK Docs:jp|
pl=SDK Docs:pl|
sv=SDK Docs:sv|
en=SDK Docs|
tr=SDK Docs:tr|
zh-cn=SDK Docs:zh-cn|
zh-tw=SDK Docs:zh-tw}}


== Generale ==
{| class="standard-table" style="margin:auto;"
* [[SDK Installation|Scaricare e Installare il Source SDK]]
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
* [[Source SDK Release Notes|Source SDK Note di Rilascio]]
* [[:Category:Source SDK FAQ|Source SDK Frequently Asked Questions]]
* [[Source SDK Known Issues|Problemi Più Frequenti nel Source SDK]]
* [[Help Desk]]
* [[Developer Console]]
* [[Source SDK Files and Directory Structure|Struttura delle Cartelle e dei Files nel Source SDK]]
* [[Demo Recording Tools]]
* [[SourceTV]]
* [[Books|Libri]]


{| align="center"
<p style="margin:1em;">'''[[SDK Installation:it|Scaricare e Installare]] | [[:Category:Source SDK FAQ:it|Frequently Asked Questions]] | [[Source SDK Release Notes:it|Note di Rilascio]] ([[Source SDK Release Notes|en]])'''</p>
!colspan="2"| <center>Categorie Veloci</center>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[:category:Modding|Modding]]'''
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| Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.
| Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.
|-
|-
| '''[[:category:Choreography|Coreografia]]'''
| '''[[:category:Programming|Programmazione]]'''
| Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.
| The nuts and bolts of any MOD, programming is what makes things different.
|-
|-
| '''[[:category:AI|AI]]'''
| '''[[:category:Modeling|Modellazione]]'''
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
| Tutto quello che c'è da sapere sulla modellazione per il Source.
|-
|-
| '''[[:category:Material System|Sistema dei Materiali]]'''
| '''[[:category:Material System|Sistema dei Materiali]]'''
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| Documentation on Source's software sound system.
| Documentation on Source's software sound system.
|-
|-
| '''[[:category:Modeling|Modellazione]]'''
| '''[[:category:Choreography|Coreografia]]'''
| Tutto quello che c'è da sapere sulla modellazione per il Source.
| Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.
|-
| '''[[:category:VGUI|VGUI]]'''
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
| '''[[:category:Programming|Programmazione]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
|-
| '''[[:category:Snippets|Code Snippets]]'''
| Bits of code that are useful but aren't enough for a tutorial.
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[:Category:Tutorials|Tutorials]]'''
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|}
|}


{{otherlang:it}}
[[Category:Entry pages:it]]
{{otherlang:it:de|SDK Docs:de}},
{{otherlang:it:en|SDK Docs}},
{{otherlang:it:es|SDK_Docs:es}},
{{otherlang:it:sv|SDK Docs:sv}},
{{otherlang:it:fr|SDK Docs:fr}},
{{otherlang:it:cs|SDK Docs:cs}},
{{otherlang:it:zh-cn|SDK Docs:zh-cn}},
{{otherlang:it:jp|SDK Docs:jp}},
{{otherlang:it:pl|SDK_Docs:pl}},
{{otherlang:it:ru|SDK_Docs:ru}},
{{otherlang:it:zh-tw|SDK Docs:zh-tw}}

Revision as of 04:20, 31 July 2009

Template:Otherlang2

Source

Scaricare e Installare | Frequently Asked Questions | Note di Rilascio (en)

Modding Crea, organizza e rilascia il tuo proggetto Source.
Level Design Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.
Programmazione The nuts and bolts of any MOD, programming is what makes things different.
Modellazione Tutto quello che c'è da sapere sulla modellazione per il Source.
Sistema dei Materiali Textures and shaders are combined in Source to create materials.
Sistema dei Suoni Documentation on Source's software sound system.
Coreografia Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.
Tutorials Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glossario Spiegazione dei termini più comuni.
Tools di Terze Parti Non-Valve developer tools.