Talk:Adding a Dynamic Scope: Difference between revisions

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im using ep1 engine
im using ep1 engine
okok i get this error while compiling:
1>.\viewrender.cpp(2928) : error C2664: 'CViewRender::DrawScope' : cannot convert parameter 1 from 'IViewRender *' to 'const CViewSetup &'
1>        Reason: cannot convert from 'IViewRender *' to 'const CViewSetup'
1>        No constructor could take the source type, or constructor overload resolution was ambiguous
im using OB engine,
what am i doing wrong???
or is it just something in the OB engine
i was thinking to feed the function ivrender instead of cviewsetup but i dont think it works,
in the def's their completly different things
goddam it ._.


== work in css ==
== work in css ==

Revision as of 03:33, 28 July 2009

Oh you're a fucking god whoever added this.

Seriously.--Gear 06:00, 25 May 2008 (PDT)

This doesn't work. I get a black texture. I'm using EP2.--User:JLea 20:29, 26 May 2008 (PDT)

EDITNevermind, I got it to work. It's fine now :D

How do I change the zoom level? FOV?

Millz: Glad you like it.

scopeView.fov = localPlayer->GetActiveWeapon()->GetZoomFOV(); 

This line controls FOV level

i get two errors while compiling

1>.\view.cpp(1146) : error C2039: 'scopeView' : is not a member of 'C_BaseCombatWeapon' 1> d:\Steam\steamapps\SourceMods\src\game_shared\basecombatweapon_shared.h(115) : see declaration of 'C_BaseCombatWeapon' 1>.\view.cpp(1146) : error C2228: left of '.fov' must have class/struct/union

im using ep1 engine



okok i get this error while compiling:

1>.\viewrender.cpp(2928) : error C2664: 'CViewRender::DrawScope' : cannot convert parameter 1 from 'IViewRender *' to 'const CViewSetup &' 1> Reason: cannot convert from 'IViewRender *' to 'const CViewSetup' 1> No constructor could take the source type, or constructor overload resolution was ambiguous

im using OB engine, what am i doing wrong??? or is it just something in the OB engine i was thinking to feed the function ivrender instead of cviewsetup but i dont think it works, in the def's their completly different things goddam it ._.


work in css

does this work in a css mod?

@Samsimpleasthat You fail man...