Template:I Sprite: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 9: Line 9:
; {{EP2 add|<code>ColorBlueValue <float></code>}}
; {{EP2 add|<code>ColorBlueValue <float></code>}}
: Change the intensity of the sprite's [[RGB|three color channels]] (0-255).
: Change the intensity of the sprite's [[RGB|three color channels]] (0-255).
{{ScrollBox|
{{I Parentname}}
{{I Parentname}}
{{I RenderFields}}
{{I RenderFields}}
{{I Targetname}}
{{I Targetname}}
}}

Revision as of 02:35, 24 July 2009

SetScale <float>
Set the scale (0 - 8.0).
HideSprite
ShowSprite
ToggleSprite
Whether to draw the sprite.
Template:EP2 add
Template:EP2 add
Template:EP2 add
Change the intensity of the sprite's three color channels (0-255).
Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255>
Sets an RGB color for the entity.