Template:KV Light: Difference between revisions
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; | {{ScrollBox|title=Light| | ||
: The color and brightness of the light. | ; Brightness <code><[[color255]] + [[int]]></code> | ||
; | : The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything. | ||
: {{ | ; BrightnessHDR <code><[[color255]] + [[int]]></code> | ||
: | : Brightness override used in HDR mode. Default is <code>-1 -1 -1 1</code>, which means no change. {{warning|The fourth digit must be positive. Otherwise all light will be sucked out of your map!}} | ||
; | ; BrightnessScaleHDR <code><[[float]]></code> | ||
: | : A simple intensity multiplier used when compiling HDR lighting. | ||
: A string of characters, like a sequence of piano keys, that define a pattern of brightness. '''a''' is dark and '''z''' is full intensity. | ; Appearance <code><choices></code> | ||
: Various Custom Appearance (see below) presets. Applies only to lights with a [[targetname]]. | |||
; Custom Appearance <code><[[string]]></code> | |||
; | : A string of characters, like a sequence of piano keys, that define a pattern of brightness. '''a''' is dark and '''z''' is full intensity. Applies only to lights with a [[targetname]]. | ||
; Constant <code><float></code> | |||
; | ; Linear <code><float></code> | ||
: | ; Quadratic <code><float></code> | ||
; | : These three values determine how the intensity of the emitted light falls off over distance. See [[Constant-Linear-Quadratic Falloff]]. | ||
; 50 percent falloff distance <code><[[string]]></code> | |||
; 0 percent falloff distance <code><[[string]]></code> | |||
: Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero. | |||
; Hard falloff <[[bool]]> | |||
: Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully. | |||
: | }} | ||
; | |||
: 0% | |||
Revision as of 11:44, 20 July 2009
Light:
- Brightness
<color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR
<color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change.Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR
<float>
- A simple intensity multiplier used when compiling HDR lighting.
- Appearance
<choices>
- Various Custom Appearance (see below) presets. Applies only to lights with a targetname.
- Custom Appearance
<string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant
<float>
- Linear
<float>
- Quadratic
<float>
- These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance
<string>
- 0 percent falloff distance
<string>
- Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
- Hard falloff <bool>
- Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.