Template:I Breakable: Difference between revisions
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m (Robot: fixing template case.) |
TomEdwards (talk | contribs) (I don't know why SetMass is here, but it is) |
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{{ScrollBox|title=Breakable| | |||
; <code>Break</code> | |||
: Removes the entity from the server and creates its gibs on the client. | |||
; <code>SetHealth <[[int]]></code> | |||
: Sets the breakable's health (zero means break). | |||
; <code>AddHealth <int></code> | |||
; <code>RemoveHealth <int></code> | |||
: Adds to/removes from the breakable's health. | |||
; <code>EnablePhyscannonPickup</code> | |||
; <code>DisablePhyscannonPickup</code> | |||
: Allows/prevents the [[weapon_physcannon|Gravity Gun]] to pick the breakable up. | |||
; <code>SetMass <[[float]]></code> | |||
: Set mass of this object. {{todo|In what unit?}} | |||
{{I DamageFilter}} | |||
{{I Shadow}} | |||
{{I Targetname}} | {{I Targetname}} | ||
}} | |||
Revision as of 09:31, 20 July 2009
Breakable:
Break
- Removes the entity from the server and creates its gibs on the client.
SetHealth <int>
- Sets the breakable's health (zero means break).
AddHealth <int>
RemoveHealth <int>
- Adds to/removes from the breakable's health.
EnablePhyscannonPickup
DisablePhyscannonPickup
- Allows/prevents the Gravity Gun to pick the breakable up.
SetMass <float>
- Set mass of this object. Todo: In what unit?
DamageFilter:
- SetDamageFilter <string>
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.