Info map parameters: Difference between revisions

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* {{KV Angles}}
* {{KV Angles}}
* '''FinaleItemClusterCount'''
* '''FinaleItemClusterCount'''
:<integer>
:<integer> How many clusters of items will be populated in the finale
* '''ItemClusterRange'''
* '''ItemClusterRange'''
:<integer>
:<integer> Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
* '''GasCanDensity'''
* '''GasCanDensity'''
:<float> Controls how often Gas Cans spawn in the map
:<float> Gas Cans density per sq 100 yards
* '''MolotovDensity'''
* '''MolotovDensity'''
:<float> Controls how often Molotovs spawn in the map
:<float> Molotovs density per sq 100 yards
* '''OxygenTankDensity'''  
* '''OxygenTankDensity'''  
:<float> Controls how often Oxygen Tanks spawn in the map
:<float> Oxygen Tanks density per sq 100 yards
* '''PainPillDensity'''
* '''PainPillDensity'''
:<float> Controls how often Pain Pills spawn in the map
:<float> Pain Pills density per sq 100 yards
* '''PipeBombDensity'''
* '''PipeBombDensity'''
:<float> Controls how often Pipe Bombs spawn in the map
:<float> Pipe Bombs density per sq 100 yards
* '''PistolDensity'''
* '''PistolDensity'''
:<float> Controls how often Pistols spawn in the map
:<float> Pistols density per sq 100 yards
* '''PropaneTankDensity'''
* '''PropaneTankDensity'''
:<float> Controls how often Propane Tanks spawn in the map
:<float> Propane Tanks density per sq 100 yards




[[Category:Left 4 Dead Entities]]
[[Category:Left 4 Dead Entities]]

Revision as of 21:25, 6 July 2009

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Entity description

Sets up parameters for Left 4 Dead maps.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • FinaleItemClusterCount
<integer> How many clusters of items will be populated in the finale
  • ItemClusterRange
<integer> Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
  • GasCanDensity
<float> Gas Cans density per sq 100 yards
  • MolotovDensity
<float> Molotovs density per sq 100 yards
  • OxygenTankDensity
<float> Oxygen Tanks density per sq 100 yards
  • PainPillDensity
<float> Pain Pills density per sq 100 yards
  • PipeBombDensity
<float> Pipe Bombs density per sq 100 yards
  • PistolDensity
<float> Pistols density per sq 100 yards
  • PropaneTankDensity
<float> Propane Tanks density per sq 100 yards