Hammer Feature Requests: Difference between revisions
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::I think thumbnails would still be good—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:09, 12 Oct 2005 (PDT) | ::I think thumbnails would still be good—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:09, 12 Oct 2005 (PDT) | ||
::Me too, but they should be for every model then (I'm looking at CS:S and DOD here), or have a more automated process for taking them, as I suspect VALVe has. Any way to take shots automatically with MV in a batch file or something? --[[User:RabidMonkey|RabidMonkey]] 18:57, 12 Oct 2005 (PDT) | ::Me too, but they should be for every model then (I'm looking at CS:S and DOD here), or have a more automated process for taking them, as I suspect VALVe has. Any way to take shots automatically with MV in a batch file or something? --[[User:RabidMonkey|RabidMonkey]] 18:57, 12 Oct 2005 (PDT) | ||
* [[Image:Cnew_idea.jpg|none|thumb|100px|Model Dialog by [[User:Cryovat|Cryovat]]]] | |||
::Upon further consideration, the thumbnail view is nice and it's not something I'd want to lose. I made this alternative to marry my old proposal with it, applying a three-pane approach. Thank you for the feedback! --[[User:Cryovat|Cryovat]] 16:13, 13 Oct 2005 (GMT+1) | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Developer Issues and Workarounds]] | [[Category:Developer Issues and Workarounds]] |
Revision as of 07:14, 13 October 2005
Features
- Drag and drop of map files onto Hammer, to open
- Implementation of variable falloff on displacement tools
- Simple lighting preview in 3D view
- Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
- On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
- Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FGD, info_light_relative for example)
- Option for compile window to retain last known screen position and size.
- Icon in Texture browser to indicate custom material.
- Ability to view the different channels of a material seperately. (Red, Green, Blue, Alpha, it's normal/bump, and specular map)
- Ability to Copy material name and path from Texture browser.
- Ability to move the camera while editing displacement maps.
- Ability to 'play' the map while in hammer.
- Ability to see func_monitor previews.
- A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
- Proper material folder filtering exclusion.
- Displacement verticies editable or viewable in orthographic views.
- This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.
- Windows Scripting Host support with Hammer functions and objects addressable. Macro menu to host shortcuts to script files.
- Run the compile tools in seperate processes or threads than the hammer GUI, and add a "Cancel" button to cancel the compilation process.
- Automatically hide and show items placed or deleted from and in VisGroups
Bugs
- Long file names can't be seen in Face Edit dialog.
- Face Edit dialog loses focus when cursor moves off the dialog.
- Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
- Point At... button for angle keyvalues only set "angles" keyvalue.
- Occasionally the editor closes without warning or error.
- Editor becomes unstable and/or crashes on a fairly regular basis, often when adjusting overlays, deleting or working with move or keyframe ropes, when moving large amounts of brushes or entities, or doing large amounts of displacement modification.
- 3D view black models issue fix (failing to draw model textures because of video card limitations)
Dialog redesign proposals
- Model Dialog by Cryovat
- I think thumbnails would still be good—ts2do (talk) 18:09, 12 Oct 2005 (PDT)
- Me too, but they should be for every model then (I'm looking at CS:S and DOD here), or have a more automated process for taking them, as I suspect VALVe has. Any way to take shots automatically with MV in a batch file or something? --RabidMonkey 18:57, 12 Oct 2005 (PDT)
- Model Dialog by Cryovat
- Upon further consideration, the thumbnail view is nice and it's not something I'd want to lose. I made this alternative to marry my old proposal with it, applying a three-pane approach. Thank you for the feedback! --Cryovat 16:13, 13 Oct 2005 (GMT+1)