Beam spotlight: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:{{PAGENAME}}.png|left]]The '''Beam_spotlight''' creates a cone shaped light "glow" of light reflecting off of fog. Does not provide any illumination on objects itself, but makes other lightsources, such as a [[light_spot]] look more realistic (treated as an overlay?). | [[Image:{{PAGENAME}}.png|left]]The '''Beam_spotlight''' creates a cone shaped light "glow" of light reflecting off of fog. Does not provide any illumination on objects itself, but makes other lightsources, such as a [[light_spot]] look more realistic (treated as an overlay?). Cone is slightly parabolic, with the apex slightly behind the entity and unrendered. | ||
Can be set to rotate for a lighthouse search beam effect. | Can be set to rotate for a lighthouse search beam effect. | ||
Creates a glare effect when looking directly into the source (not visible from behind, as one would expect). | |||
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* '''Color''' | * '''Color''' | ||
:The color of the beam | :The color of the beam. Black makes the beam invisible, so no "Shadow Beams." | ||
* '''Disable Receiving Shadows''' | * '''Disable Receiving Shadows''' | ||
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* '''Max Rotation Speed''' | * '''Max Rotation Speed''' | ||
:The maximum rotation speed of the spotlight in degrees per second. | :The maximum rotation speed of the spotlight in degrees per second. Rotates counter-clockwise (seen from above) if speed is >0. | ||
* '''Spotlight Length''' | * '''Spotlight Length''' | ||
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* '''Spotlight Width''' | * '''Spotlight Width''' | ||
Width of the spotlight beam at the far end of the cone. Appears to be the diameter. | Width of the spotlight beam at the far end of the cone. Appears to be the diameter. Appears to have a maximum width of about 128 units. | ||
* '''HDR color scale''' | * '''HDR color scale''' | ||
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* 16:X Axis | * 16:X Axis | ||
:Causes the light to rotate about the X Axis instead of the Z. | |||
* 32:Y Axis | * 32:Y Axis | ||
:Causes the light to rotate about the Y Axis instead of the Z. | |||
== Inputs == | == Inputs == |
Revision as of 15:40, 20 June 2009
Entity Description
The Beam_spotlight creates a cone shaped light "glow" of light reflecting off of fog. Does not provide any illumination on objects itself, but makes other lightsources, such as a light_spot look more realistic (treated as an overlay?). Cone is slightly parabolic, with the apex slightly behind the entity and unrendered.
Can be set to rotate for a lighthouse search beam effect.
Creates a glare effect when looking directly into the source (not visible from behind, as one would expect).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Color
- The color of the beam. Black makes the beam invisible, so no "Shadow Beams."
- Disable Receiving Shadows
- Default No
- Start Fade Distance
- Distance at which the overlay starts to fade (<0 = subtract from fademaxdist).
- End Fade Distance
- Maximum distance at which the overlay is visible (0= don't fade out).
- Fade Scale
- If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out the props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances.
- Max Rotation Speed
- The maximum rotation speed of the spotlight in degrees per second. Rotates counter-clockwise (seen from above) if speed is >0.
- Spotlight Length
Length of the spotlight beam.
- Spotlight Width
Width of the spotlight beam at the far end of the cone. Appears to be the diameter. Appears to have a maximum width of about 128 units.
- HDR color scale
Float value to multiply the sprite color by when running in HDR mode.
Flags
- 1:Start On
- 2:No Dynamic Light
- 4:Start Rotation On
- 8:Reverse Direction
- 16:X Axis
- Causes the light to rotate about the X Axis instead of the Z.
- 32:Y Axis
- Causes the light to rotate about the Y Axis instead of the Z.
Inputs
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Color
<byte> <byte> <byte> Changes the color of the beam.
- Alpha
<byte> Change the alpha.
- TurnOn
- Turn the light off.
- TurnOff
- Turn the light on.
- Start
- Start the rotator rotating.
- Stop
- Stop the rotator from rotating.
- Reverse
- Reverse the direction of the rotation.
Outputs
- OnLightOn
- Fires when the light turns on.
- OnLightOff
- Fires when the light turns off.