Hammer Feature Requests: Difference between revisions

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* Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
* Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
* Point At... button for angle keyvalues only set "angles" keyvalue.
* Point At... button for angle keyvalues only set "angles" keyvalue.
* Occasionally the editor closes without warning or error.
* Editor becomes unstable and/or crashes on a fairly regular basis, often when adjusting overlays, deleting or working with move or keyframe ropes, when moving large amounts of brushes or entities, or doing large amounts of displacement modification.
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Developer Issues and Workarounds]]
[[Category:Developer Issues and Workarounds]]

Revision as of 18:04, 12 October 2005

Features

  • Drag and drop of map files onto Hammer, to open
  • Implementation of variable falloff on displacement tools
  • Simple lighting preview in 3D view
  • Hammer <-> HL2 compatibility (able to run both simultaneously without any problems)
  • On this line of thought - Fix up the wc_ commands and developer environment ingame for HL2 <-> Hammer compatibility?
  • Updated HL2 FGD (some entities that are used in the sample maps aren't in the HL2 FGD, info_light_relative for example)
  • Option for compile window to retain last known screen position and size.
  • Icon in Texture browser to indicate custom material.
  • Ability to Copy material name and path from Texture browser.
  • Ability to move the camera while editing displacement maps.
  • Ability to 'play' the map while in hammer.
  • Ability to see func_monitor previews.
  • A 'model browser' containing a search field to search for models. If not, at least a 'model search' feature in the model viewer would be nice.
  • Proper material folder filtering exclusion.
  • Displacement verticies editable or viewable in orthographic views.
  • This goes into the 'going beyond hammer' but make hammer more like UED, in that hammer could be turned into more of an IDE than just a level editor.

Bugs

  • Long file names can't be seen in Face Edit dialog.
  • Face Edit dialog loses focus when cursor moves off the dialog.
  • Hammer crashes if you startup a game without minimizing it and then reopening it before the game opens.
  • Point At... button for angle keyvalues only set "angles" keyvalue.
  • Occasionally the editor closes without warning or error.
  • Editor becomes unstable and/or crashes on a fairly regular basis, often when adjusting overlays, deleting or working with move or keyframe ropes, when moving large amounts of brushes or entities, or doing large amounts of displacement modification.