Env alyxemp: Difference between revisions

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* {{I Parentname}}
* {{I Parentname}}
* '''SetTargetEnt'''
* '''SetTargetEnt'''
:{{TODO|Write description.}}
:Sets the target endpoint.
* '''StartCharge'''
* '''StartCharge'''
:{{TODO|Write description.}}
:<float> Setups the particle effect. Its size will be based on the parameter.
* '''StartDischarge'''
* '''StartDischarge'''
:{{TODO|Write description.}}
:Stars the particle effect. Its size is based on the parameter entered in StartCharge input.
* '''Stop'''
* '''Stop'''
:{{TODO|Write description.}}
:Stops the particle effect. Works only with parameter 0. {{TODO|Write better description.}}


==Outputs==
==Outputs==

Revision as of 04:32, 10 June 2009

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Entity Description

This entity creates a particle effect from Alyx's EMP. Often parented to Alyx and set parent attachment to emp.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
  • Type
<choices> EMP Type
Literal Value Description
0 Small
1 Large
  • EndTargetName
<?> Target Entity - Entity to use as a target endpoint.

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • SetTargetEnt
Sets the target endpoint.
  • StartCharge
<float> Setups the particle effect. Its size will be based on the parameter.
  • StartDischarge
Stars the particle effect. Its size is based on the parameter entered in StartCharge input.
  • Stop
Stops the particle effect. Works only with parameter 0.
Todo: Write better description.

Outputs