VGUI Tooltip: Difference between revisions

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== Example Usage ==
== Example Usage ==


Before using tooltips, be sure to include "vgui_controls/tooltip.h"
-Before using tooltips, be sure to include "vgui_controls/tooltip.h"


All vgui::Labels have tooltips associated with them.
-All vgui::Labels have tooltips associated with them.


You can call label->GetTooltip() to get the label's tooltip, and then you can call tooltip->SetText to set the tooltip's text.
-You can call label->GetTooltip() to get the label's tooltip, and then you can call tooltip->SetText to set the tooltip's text.


Alternatively, you can also set the text of a tooltip in a resource file.
-Alternatively, you can also set the text of a tooltip in a resource file.


  "StrengthLabel"
  "StrengthLabel"

Revision as of 13:27, 6 June 2009

A tooltip is a vgui2 element defined in the vgui_controls library, in the file Tooltip.cpp. Tooltips are available in all source games. Tooltips are useful for displaying additional information about something, without taking up any extra space.

This screenshot was taken from the mod FPS Dota. The tooltip is displaying additonal information about the hero's strength attribute.

Example Usage

-Before using tooltips, be sure to include "vgui_controls/tooltip.h"

-All vgui::Labels have tooltips associated with them.

-You can call label->GetTooltip() to get the label's tooltip, and then you can call tooltip->SetText to set the tooltip's text.

-Alternatively, you can also set the text of a tooltip in a resource file.

"StrengthLabel"
{
   "ControlName"	"Label"
   "fieldName"		"StrengthLabel"
   "xpos"		"185"
   "ypos"		"2"
   "tooltiptext"	"Each point increases hit points by 19. Each point increases hit point regen."
   "wide"		"100"
   "tall"		"20"
   "autoResize"	"0"
   "pinCorner"		"0"
   "visible"		"1"
   "enabled"		"1"
   "tabPosition"	"0"
   "labelText"		"Strength:"
   "textAlignment"	"west"
   "dulltext"		"0"
   "brighttext"	"0"
   "wrap"		"0"
}

Known Problems with Tooltips

SetText

Calling Tooltip::SetText on a tooltip when a tooltip window is visible changes the text for the visible tooltip window. Make sure that you check to make sure no tooltip windows are currently open before calling Tooltip::SetText.

void Tooltip::SetText(const char *text)
{
	_isDirty = true;

	if (!text)
	{
		text = "";
	}

	if (m_Text.Size() > 0)
	{
		m_Text.RemoveAll();
	}

	for (unsigned int i = 0; i < strlen(text); i++)
	{
		m_Text.AddToTail(text[i]);
	}
	m_Text.AddToTail('\0');
	
	if (s_TooltipWindow.Get())
	{
		s_TooltipWindow->SetText(m_Text.Base());
	}
}

The code above was taken from line 89 of tooltip.cpp.

Valve uses a static handler for the current displayed tooltip window (declared on line 28 of tooltip.cpp), static vgui::DHANDLE< TextEntry > s_TooltipWindow;.

I'm not sure why, but as you can see in the code above, towards the end of the function Tooltip::SetText, it changes the text of the active tooltip window. Valve needs to remove this from their code to fix this bug.

Screenshots

It seems that while the tooltip window is visible, the concommand screenshot does not work.