VGUI Tooltip: Difference between revisions
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A tooltip is a vgui2 element defined in the vgui_controls library, in the file Tooltip.cpp. | A tooltip is a vgui2 element defined in the vgui_controls library, in the file Tooltip.cpp. | ||
[[Image:Example.jpg]] | |||
== Example Usage == | |||
== Known Problems with Tooltips == | == Known Problems with Tooltips == | ||
Revision as of 12:52, 6 June 2009
A tooltip is a vgui2 element defined in the vgui_controls library, in the file Tooltip.cpp.
Example Usage
Known Problems with Tooltips
Calling Tooltip::SetText on a tooltip when a tooltip window is visible changes the text for the visible tooltip window. Make sure that you check to make sure no tooltip windows are currently open before calling Tooltip::SetText.
void Tooltip::SetText(const char *text)
{
_isDirty = true;
if (!text)
{
text = "";
}
if (m_Text.Size() > 0)
{
m_Text.RemoveAll();
}
for (unsigned int i = 0; i < strlen(text); i++)
{
m_Text.AddToTail(text[i]);
}
m_Text.AddToTail('\0');
if (s_TooltipWindow.Get())
{
s_TooltipWindow->SetText(m_Text.Base());
}
}
The code above was taken from line 89 of tooltip.cpp.
Valve uses a static handler for the current displayed tooltip window (declared on line 28 of tooltip.cpp), static vgui::DHANDLE< TextEntry > s_TooltipWindow;.
I'm not sure why, but as you can see in the code above, towards the end of the function Tooltip::SetText, it changes the text of the active tooltip window. Valve needs to remove this from their code to fix this bug.
