VGUI Tooltip: Difference between revisions

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I'm not sure why, but as you can see in the code above, towards the end of the function Tooltip::SetText, it changes the text of the active tooltip window. Valve needs to remove this from their code to fix this bug.
I'm not sure why, but as you can see in the code above, towards the end of the function Tooltip::SetText, it changes the text of the active tooltip window. Valve needs to remove this from their code to fix this bug.
[[Category:VGUI|T]]
[[Category:VGUI Controls]]

Revision as of 12:44, 6 June 2009

A tooltip is a vgui2 element defined in the vgui_controls library, in the file Tooltip.cpp.

Known Problems with Tooltips

Calling Tooltip::SetText on a tooltip when a tooltip window is visible changes the text for the visible tooltip window. Make sure that you check to make sure no tooltip windows are currently open before calling Tooltip::SetText.

void Tooltip::SetText(const char *text)
{
	_isDirty = true;

	if (!text)
	{
		text = "";
	}

	if (m_Text.Size() > 0)
	{
		m_Text.RemoveAll();
	}

	for (unsigned int i = 0; i < strlen(text); i++)
	{
		m_Text.AddToTail(text[i]);
	}
	m_Text.AddToTail('\0');
	
	if (s_TooltipWindow.Get())
	{
		s_TooltipWindow->SetText(m_Text.Base());
	}
}

The code above was taken from line 89 of tooltip.cpp.

Valve uses a static handler for the current displayed tooltip window (declared on line 28 of tooltip.cpp), static vgui::DHANDLE< TextEntry > s_TooltipWindow;.

I'm not sure why, but as you can see in the code above, towards the end of the function Tooltip::SetText, it changes the text of the active tooltip window. Valve needs to remove this from their code to fix this bug.