Info director: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
CorporalAris (talk | contribs) No edit summary |
EvolvedAnt (talk | contribs) |
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== Outputs == | == Outputs == | ||
* '''OnGameplayStart''' | * '''OnGameplayStart''' | ||
:Fired when | : Fired when a map loads, all players join and gameplay begins. | ||
* '''OnPanicEventFinished''' | * '''OnPanicEventFinished''' | ||
: Fired when a panic event is finished. | |||
* '''OnKilled''' | * '''OnKilled''' | ||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 01:04, 29 May 2009

Entity Description
The notorious Director.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Inputs
- StartIntro
- Start the intro.
- FinishIntro
- Finish the intro.
- ForceSurvivorPositions
- Force the survivors to their starting positions and disable movement.
- ReleaseSurvivorPositions
- Release the survivors from their starting positions and enable movement.
- PanicEvent
- Force a panic event.
- FireConceptToAny
Outputs
- OnGameplayStart
- Fired when a map loads, all players join and gameplay begins.
- OnPanicEventFinished
- Fired when a panic event is finished.
- OnKilled