MAX MAP BRUSHSIDES: Difference between revisions
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'''MAX_MAP_BRUSHSIDES''' occurs when your map exceeds the VBSP 19 maximum defined brush amount. | '''MAX_MAP_BRUSHSIDES''' occurs when your map exceeds the VBSP 19 maximum defined brush amount. | ||
The current limit is '''65536''', this is due to the VBSP 19 format using integers to allocate number of brushsides. There is no fix for this without altering the BSP format and possibly breaking compatibility. | The current limit is '''65536''', this is due to the VBSP 19 format using integers to allocate number of brushsides, and because 65536 is the largest possible number allowed in 16-bit computer architecture. | ||
There is no fix for this without altering the BSP format and possibly breaking compatibility. | |||
Perhaps in the future valve will release VBSP 20 with more allowable brushsides. | Perhaps in the future valve will release VBSP 20 with more allowable brushsides. | ||
[[category:Level_Design]] | [[category:Level_Design]] |
Revision as of 21:12, 4 May 2009
MAX_MAP_BRUSHSIDES occurs when your map exceeds the VBSP 19 maximum defined brush amount.
The current limit is 65536, this is due to the VBSP 19 format using integers to allocate number of brushsides, and because 65536 is the largest possible number allowed in 16-bit computer architecture.
There is no fix for this without altering the BSP format and possibly breaking compatibility.
Perhaps in the future valve will release VBSP 20 with more allowable brushsides.