Talk:Pure Servers: Difference between revisions
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True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) | True, or not true? [[User:KillahInstinct|KillahInstinct]] 01:16, 13 Jun 2007 (PDT) | ||
:I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --[[user:TomEdwards|TomEdwards]] 02:04, 13 Jun 2007 (PDT) | :I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --[[user:TomEdwards|TomEdwards]] 02:04, 13 Jun 2007 (PDT) | ||
I was referring to Alfred's statements [http://www.mail-archive.com/hlds@list.valvesoftware.com/msg22628.html here] and inquiring what happened to that. | ::I was referring to Alfred's statements [http://www.mail-archive.com/hlds@list.valvesoftware.com/msg22628.html here] and inquiring what happened to that. | ||
:::I have no idea why sv_pure 2 wasn't mentioned on the page. I've added a section about it. It might need some cleanup, though. | |||
== Question about pure servers. == | == Question about pure servers. == |
Revision as of 18:59, 3 May 2009
My understanding at first was as following:
- sv_pure 0 completely off, no checks.
- sv_pure 1 by default materials/models/sounds are from_steam, however you can set exceptions so people can have their own models, or enforce serverfiles.
- sv_pure 2 only native Steam content, exception: you can build custom maps with bspzip and than it will be added to custom content (so clan match servers can still play non-default maps like de_cpl_mill).
True, or not true? KillahInstinct 01:16, 13 Jun 2007 (PDT)
- I can't imagine that BSPZIP would be affected, unless of course your map has the same name as a stock one. --TomEdwards 02:04, 13 Jun 2007 (PDT)
- I was referring to Alfred's statements here and inquiring what happened to that.
- I have no idea why sv_pure 2 wasn't mentioned on the page. I've added a section about it. It might need some cleanup, though.
- I was referring to Alfred's statements here and inquiring what happened to that.
Question about pure servers.
I dont know where my whitelist is located in the CS:S server game directory. I do not see it anywhere. Can anyone give me some guidance. I assume in order to see it in the game server directory, the server has to be updated. What is needed to update server to see the whitelist. I am sorry, I am some what new to being a server admin. Ty you in advance.
- Make sure the server is updated, when you are assured of that you will find a copy under /hl2/ (and not /cstrike/). KillahInstinct 01:53, 15 Jun 2007 (PDT)
Partial Blocking
if some custom files are blocked and others are not there is a chance that a customized client will have missing textures/etc, one may want to block more than the default blocks, also check custom content packs for ideas --Seather 13:33, 13 Aug 2008 (PDT)
Default white list effectiveness
I think the default hole for player models means that it won't have much effect on wall hacks --Seather 15:31, 24 Aug 2008 (PDT)
Covering a significant hole in VAC
I suspect that sv_pure is needed to cover a wall hacking hole that VAC will never touch. While VAC bans for known cheats will it ban for known cheat models? and if it did would a small change to the file, like a random number, evade detection? Thus it could be said that this cvar isn't getting the attention that it deserves. --Seather 15:31, 24 Aug 2008 (PDT)
Model/material see through walls
I think there is some misinformation being carried over from hl1 that models/materials can not be modified to be seen through walls(instead of the following), just made easy to see or just have lines sticking out, (instead of the real see through.) --Seather 15:31, 24 Aug 2008 (PDT)